Defold - Le Bottin des Jeux Linux

Defold

🗃️ Specifications

📰 Title: Defold 🕹️ / 🛠️ Type: Tool
🗃️ Genre: Development 👁️ Visual: 2D & 3D
🏷️ Category: Development ➤ Engine ➤ 2D & 3D ➤ Misc. 🏝️ Perspective: First person (interface)
🔖 Tags: Development; 2D & 3D engine; Scripting support; Lua; IDE; RAD; Easy To Use; Prototyping; Web Publishing; Defold engine; Multi-platform ⏱️ Pacing: Real Time
🐣️ Approx. start: 2009-07-05 👫️ Played: Single & Multi
🐓️ Latest: 2026-05-03 🚦 Status: 04. Released (status)
📍️ Version: Latest: 1.12.4 - stable // Dev: 1.13.0-Alpha / 1.12.4-Beta / 4f0413a ❤️ Like it: 9. ⏳️
🏛️ License type: 🎁 Free of charge 🎀️ Quality: 7. ⏳️
🏛️ License: Free ⭐ (temporary):
🐛️ Created: 2021-01-29 🐜️ Updated: 2026-05-12

📦️ Deliverables

📦️ Package name: defold ..... 📦️ Arch: ✓
📄️ Source: ✓ ..... 📦️ RPM:
⚙️ Generic binary: ✓ ..... 📦️ Deb:
🌍️ Browser version: ..... 📦️ AppImage:
📱️ Mobile support: ..... 📦️ Flatpak:
🧹️ Not use: ..... 📦️ Snap: ✓

🚦 Entry status

💡 Lights on: ✓ 🚧️ Some work remains to be done:
📰 What's new?: 🎩️ Enrichment of this entry 💭️ New version published (to be updated):
🦣️ Awaiting publication on Mastodon: 🎨️ Significant improvement: ✓
🦺️ Work in progress: 🎖️ This work: 5 stars
📰 Previous News: 👫️ Contrib.: goupildb & Louis
🎰️ ID: 15980

📖️ Summary

📜️[en]: A free and multi-platform engine / IDE for 2D/3D game development for consoles, PC, mobiles & websites, focused on simplicity and performance. There is nothing to install or configure, not even when creating the deliverable. It offers a turnkey solution with all the necessary tools (visual editor, code editor, Lua game logic, Lua debugger, scene editor, particle editor, tile-based map editor), including the ability to create complex behaviors from basic elements, extend the engine with native code, build in the cloud without configuration, and add new features from a resource portal. 📜️[fr]: Un moteur / IDE gratuit et multiplateforme pour le développement de jeux en 2D/3D pour consoles, PC, mobiles & sites web, orienté simplicité et performance. Il n'y a rien à installer ou à configurer, même pas lors de la création du livrable. Il offre une solution clef en main avec tous les outils nécessaires (éditeur visuel, éditeur de code, logique du jeu en Lua, debugger Lua, éditeur de scène, éditeur de particules, éditeur de cartes basé sur des tuiles), et permet notamment la création de comportements complexes à partir d'éléments de base, l'extension du moteur avec du code natif, la construction en cloud sans configuration, et l'ajout de nouvelles fonctionnalités à partir d'un portail de ressources.

🎥️ Videos


🦉️ From Devs: (201511), (201702),


🐹️ From Users: 💥️ Gamefromscratch (202605), Defold For Unity Developers (202309), Unfolding Gamedev (202209),


🕯️ How To: Defold for beginners (202209), Defold Tutorial Series (201606), Tutos Defold [fr](202006),


🎮️ Showcase:
• Defold showreel 2025 (202601), Defold showreel 2023 (202401), Defold Showreel 2022 (202212),

• Made With Defold Jam 2023 Winners (202305), Monkey Mart Poki (202212),

• Void Scrappers (Q4 2022/202209), Plague Lords (202303), Family Island (201911),

🕸️ Links

🏡️ Website & videos
Website: [Homepage] [Dev site] [Features/About] [Screenshots]
Videos: cv(202306) t(202xxx) gd(201511) gd(201702) gu(202605) gu(202309) gu(202209) gu(202005) r(202xxx) lp(202xxx) sc(202601) sc(202401) sc(202305) sc(202212) d(202212) d(Q4 2022/202209) d(202303) d(201911) d(202011) d(201801) d(201811) d(201612) d(201807) d(201711) d(201806) d(201603) d(201704) ht(202209) ht(201606) ht(201908) ht(201812) ht[fr](202006) ht[de](202xxx) ht[ru](202xxx) ht[pl](202xxx) ht[cz](202xxx) ht[sp](202xxx) ht[pt](202xxx) ht[it](202xxx) ht[tr](202xxx)]
Doc: [WIKI 1 2] [FAQ]
Updates: [RSS] / [Changelog 1(news/blog) 2a(release notes) 2b(release notes)(not used/no info) 3(tags) 4(commits)]

💰 Commercial
[Support their work (Donate)] [Patreon] [PayPal] [Steam] - Free

🍩️ Resources

🔘️ News & Informations
• Why Defold? ("During events and speaking engagements, I’m often asked: why Defold?", by Kuyi Mobile on Substack): [Homepage] [Dev site] 🎬️ g(202xxx)

🔘️ Tutorials
• Defold for Unity users (If you have prior experience with Unity, this guide helps you become productive in Defold quickly): [Homepage 1 2] [Dev site] 🎬️ g(202xxx)
• ASATTE GAMES (A series of video tutorials, free): [Homepage] [Dev site] 🎬️ g(202xxx)
• 💥️ Examples (a collection of small, focused projects and snippets that showcase useful Defold features with explanations, Thanks to [Defold (202604)]): [Homepage] [Dev site] 🎬️ g(202xxx)

🔘️ Development

Random Number Generator
• 💥️ PCG Random (PCG Random Number Generator Native Extension for the Defold Game Engine, MIT, by Selim Anaç): [Homepage] [Dev site] 🎬️ g(202xxx)

GFX
• defold-biplanar-mapping (World-space biplanar texture mapping shader for Defold. Applies textures based on world position and surface normals, license?): [Homepage] [Dev site] 🎬️ g(202xxx)
• Defold BRDF Deferred Rendering V2 (Deferred rendering pipeline with PBR materials and post-processing effects, CC-BY-4.0, Thanks to [Defold (20260401)] ): [Homepage] [Dev site] 🎬️ g(202xxx)
• 💥️ Outline Shader (Simple outline shader for 3D models using STENCIL and INVERTED HULL techniques, MIT, by Selim Anaç): [Homepage] [Dev site] 🎬️ g(202xxx)
• 💥️ Depth of Field Shader (Depth of Field shader, MIT, by Selim Anaç): [Homepage] [Dev site] 🎬️ g(202xxx)
• 💥️ Pixelart shader (a pixel-art post-process shaders for 3D, MIT, by Selim Anaç): [Homepage] [Dev site] 🎬️ g(202xxx)
• 💥️ Toon Shader (Toon shader for 3D models, MIT, by Selim Anaç): [Homepage] [Dev site] 🎬️ g(202xxx)
• 💥️ Tile Raycast (Raycasting in tiled worlds using the DDA algorithm. It is a very effective solution for tile-based worlds such as platformers or top-down games, MIT, by Selim Anaç): [Homepage] [Dev site] 🎬️ g(202xxx)

SFX & Music
• 💥️ MOD Player (A chiptune player native extension, MIT, by Selim Anaç): [Homepage] [Dev site] 🎬️ g(202xxx)

UI
• Flow (a Defold library that implements a CSS Flexbox-inspired UI system in pure Lua, MIT, Thanks to [Defold (20260314)]): [Homepage] [Dev site] 🎬️ g(202xxx)

Input
• Event (a lightweight event toolkit that helps you decouple systems using publish-subscribe patterns, delayed queues, & promise-like chains while keeping Defold script context safe, MIT, Thanks to [Defold (20260307)]): [Homepage] [Dev site] 🎬️ g(202xxx)
• Defold-Mic (A Defold extension for microphone recording via miniaudio, MIT, Thanks to [Defold (20260321)]): [Homepage] [Dev site] 🎬️ g(202xxx)

Multiplayer
• Asobi (a server-authoritative game backend that handles the boring parts of multiplayer so you can focus on your game, Apache-2.0): [Homepage] [Dev site] 🎬️ g(202xxx)

Framework
• Druid (Powerful Defold component UI framework that empowers developers to create stunning and customizable GUIs, MIT, Thanks to [GameFromScratch (20241028)]): [Homepage] [Dev site] 🎬️ gu(202410)
• defold-wave (A native C++ extension for Defold that simulates waves for floating game objects, MIT, Thanks to [Defold (20260302)]): [Homepage] [Dev site] 🎬️ d(202602) d(202602)

Physx
• Physics Tools (Editor scripts to generate Defold physics shapes from 2D images, CC0 1.0): [Homepage] [Dev site] 🎬️ g(202xxx)

Path tracing, navmesh generation, pathfinding, navigation for tilemaps
• 💥️ A* Path Finding (Pathfinder and A* solver native extension for Defold Engine build on MicroPather, MIT, by Selim Anaç): [Homepage] [Dev site] 🎬️ g(202xxx)

Collision detection
• 💥️ DAABBCC (a fast Dynamic AABB Tree that lets you quickly perform overlap checks and raycasts without using a full physics engine, MIT, by Selim Anaç): [Homepage] [Dev site] 🎬️ g(202xxx)
• 💥️ DAABBCC3D (a fast Dynamic AABB Tree that lets you quickly perform overlap checks and raycasts without using a full physics engine, MIT, by Selim Anaç): [Homepage] [Dev site] 🎬️ g(202xxx)

Assets
• Asset portal (assets & tools for defold engine): [Homepage] [Dev site] 🎬️ g(202xxx)

🔘️ Starter Kit / Templates
RPG game
• 💥️ Slasher by Dragosha (Game prototype. 2.5D perspective view. Levels loader, a hero controller, monsters and very basic AI logic. Gamepad and keyboard binding supported. LUA, MIT, Thanks to [Defold (20260507)]): [Homepage] [Dev site] 🎬️ g(202108)

🔘️ Netplay, Network
Networking
• 💥️ Tiny Http (Simple http server and client native extension, MIT, by Selim Anaç): [Homepage] [Dev site] 🎬️ g(202xxx)

🛠️ Technical informations
[PCGamingWiki] [MobyGames] [Showcase] [itch.io (Games made with this engine)]

🦣️ Social
Devs (Defold Team [fr] [en]): [Site 1 2] [Chat] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(list) 2(202xxx)]
Devs (Christian Murray (chmu) [fr] [en]): [Site 1 2] [Chat] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
Devs (Ragnar Svensson (ragnarsvensson) [fr] [en]): [Site 1 2] [Chat] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Forums] [mastodon] [PeerTube] [YouTube] [PressKit] [reddit]

🐝️ Related
[Wikipedia (Defold) [fr] [en] [de]]

📦️ Misc. repositories
[Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]

🕵️ Reviews
[HowLongToBeat] [metacritic] [OpenCritic] [iGDB] [OpenCritic] [iGDB]

🕊️ Source of this Entry: [Gaming on Linux on mastodon (20210129)]

🦣️ Social Networking Update (on mastodon)

🕵‍ xxx:

🛠️ Title: Defold
🦊️ Idea: A free 2D/3D game engine & IDE
🏡️ https://defold.com/
🐣️ https://github.com/defold
🦉️ https://mastodon.gamedev.place/@defold
🔖 #LinuxGameDev #FreeGameEngine
📦️ #Free #Src #Bin #Arch #Snap
📕️ https://lebottinlinux.vps.a-lec.org/LO.html

Dev ----------------------------------------

🥁️ Update: 1.12.4-Beta
⚗️ Major release (Unst.)🍏️
📌️ Changes: https://forum.defold.com/c/releasenotes/9
🦣️ From: https://mastodon.gamedev.place/@defold/116403027151332531
🛜️ https://github.com/defold/defold/releases.atom

💥️ NEW!
🥁️ Update: 1.13.0-Alpha
⚗️ No changelog yet 📨️📭️
📌️ Changes: https://forum.defold.com/c/releasenotes/9
🦣️ From:
https://mastodon.gamedev.place/@defold/116239439104024417
🛜️ https://github.com/defold/defold/releases.atom

Stable -------------------------------------
💥️ NEW!
🥁️ Update: 1.12.4
⚗️ Huge vers. 🦬️
📌️ Changes: https://forum.defold.com/t/defold-1-12-4-has-been-released/82721
🦣️ From: https://mastodon.gamedev.place/@defold/116515769417601943
🛜️ https://github.com/defold/defold/releases.atom

🦉️ https://www.youtube.com/embed/paNVnAIVkgk
💥️🐹️ https://www.youtube.com/embed/CyaWaNil50o
🐹️ https://www.youtube.com/embed/-3CzCbd4QZ0
🎮️ https://www.youtube.com/embed/LiS5bPE5yJI
🎮️ https://www.youtube.com/embed/xvUCciulwOE

🕶️ A view of its UI (on a dark theme) quite classical with in the center and on the biggest part of the screen the view of the game under development (a fantasy type scene with a medieval house in 2.5D or 3D? and a fire circle on its terrace), and on both sides of the scene some setting areas and other property boxes. In the foreground of the scene, an interface that the user is setting up with about ten activated boxes related to the game GUI.

📚️ Defold is a free and multi-platform engine / IDE for 2D/3D game development for consoles, PC, mobiles & websites, focused on simplicity and performance. There is nothing to install or configure, not even when creating the deliverable. It offers a turnkey solution with all the necessary tools (visual editor, code editor, Lua game logic, Lua debugger, scene editor, particle editor, tile-based map editor), including the ability to create complex behaviors from basic elements, extend the engine with native code, build in the cloud without configuration, and add new features from a resource portal.

📕 Description [en]

📜️ "A free 2D/3D game engine & IDE for development of desktop, mobile & web games" 📜️ .


Lightweight and performant.

Defold is a free, powerful, all-in-one game engine for development of 2D and 3D truly cross-platform games.


● All you need is Defold

Defold is a modern, powerful and production ready all-in-one game engine ecosystem for truly cross-platform game development with an incredibly small engine footprint.

✅️ A turn-key solution with all the building blocks you need
✅️ No setup, no registration, just download and start creating
✅️ Write game logic using Lua, enhance it with native extensions
✅️ Make 2D and 3D games and ship them to all platforms
✅️ Free forever & source available under a developer-friendly license
✅️ Small engine size, with Live Update support out of the box
✅️ Hot Reload, fast builds, profiler and debugger for quick workflow
✅️ Customize both engine and editor however you like

● Ship everywhere easily

Using just one code base, and without the need for external tools, Defold lets you publish your game to all of the major platforms:

• PlayStation®5
• PlayStation®4
• Nintendo Switch
• Steam
• Linux
• Windows
• macOS
• iOS
• Android
• HTML5
• Poki
• Facebook
• XBox - Coming Soon!

● No setup

Defold comes fully featured out of the box, with all the tools needed to build your games. There is nothing to set up or configure, and no registration is required — just download the editor. It has everything you need, including:

• Visual Editor
• Code Editor
• Scene Editor
• ParticleFX Editor
• Tilemap Editor
• Lua Scripts with built-in Debugger
• Native Extensions support
• Building tooling
• 2D & 3D support

● Customize it as you like

• Add new functionality from the Asset Portal.
• Write your own native code to extend the engine.
• Setup your own local build environment.
• Customize your workflow with Editor Scripts and UI.
• Use the localized Editor (currently: EN, RU, ZH, PT).
• Integrated with Atom, VS Code, Rive, Spine, TexturePacker or Tiled.

● Free. Forever.

• No up-front cost.
• No licensing cost.
• No royalties.
• No runtime fee. No any other fee.
• Free forever. Thanks to the objectives of the Defold Foundation.

● Production ready

• Proven track record of game releases on desktop, consoles, web and mobile.
• Integrations with analytics, app economy, game and platform services, and SDKs.
• Actively developed, with a new release every month.
• Technical support contracts available if needed.


Learn Defold

New here? Start with a guided route suited to you, get a project running quickly, then continue through tutorials, manuals, courses, videos, examples, and community help without dead ends.

Start Here
This is a dedicated introduction to Defold.

Tutorials
Start with practical tutorials that take you from first project to working game features.

Videos
Learn by watching walkthroughs, feature deep-dives, and creator tutorials.

Manuals
Build a solid mental model of the editor, engine systems, and APIs.

Examples
Browse focused code samples, small projects, and reusable snippets.

Courses
Follow structured learning paths from beginner concepts to complete projects.

Forum
Ask questions, get unstuck, and learn with help from the Defold team and community.

API
Look up Defold Lua and native extension APIs when you need exact details.



What is Defold?

Defold is a completely free to use game engine for development of console, desktop, mobile and web games. There are no up-front costs, no licensing fees and no royalties. The source code is made available on GitHub with a developer-friendly license. The Defold editor runs on Windows, Linux and macOS and includes a code editor, debugger, profiler and advanced scene and UI editors. Game logic is written in Lua with the option to use native code to extend the engine with additional functionality. Defold is used by a growing number of developers to create commercial hits as well as games for game jams and in schools to teach game development. Defold is known for its ease of use and it is praised for its technical documentation and friendly community of developers.

History

Defold was created by Christian Murray and Ragnar Svensson as a side-project while they were working at Avalanche Studios, and later as a full time business before being acquired by King in 2014. Defold was developed and used internally at King for a few years before the decision was made to make Defold available to developers outside of King. The announcement and release of Defold as a free to use game engine was made at the Game Developers Conference in San Francisco in March 2016. Development has continued with bi-weekly incremental releases of the engine and editor, with a major milestone being the release of the new editor in 2017.


🌍️ Wikipedia:

Defold is a cross-platform, free, and source-available game engine developed by King, and later the Defold Foundation. It is used to create mostly two-dimensional (2D) games, but is fully capable of three-dimensional (3D) as well.

Defold is a downloadable desktop app, and ships with its own embedded IDE. Defold targets desktop, mobile, web, and console platforms. The development model of the maintainers (Source-available) keeps the engine free to use, because it is maintained by its community. Defold has over 30,000 users, and has been used to publish over 100 games. Exported games with Defold typically use less than 100kB RAM and very small bundle sizes, less than 2 MB, due to the Engine's modularization and efficient core.

Features

Defold uses Lua for scripting, but also allows native extensions, written in C, C++, and target-specific native languages. Defold projects are organized as collections, which consist of a hierarchy of game objects containing in-game entities. Scripting between game objects is handled using the message-passing paradigm, which allows scripts to intercommunicate in call-response and event-based models. Defold's IDE natively supports in-editor Git tracking.

Supported platforms

The Defold editor can be run on three platforms and natively supports targeting eight platforms. Defold supports exports for:

• Windows (32-bit and 64-bit)
• macOS (x86_64 and Apple Silicon)
• Linux
• HTML (HTML5 and WebAssembly)
• Android (32-bit and 64-bit)
• iOS
• Nintendo Switch (requires approval from Nintendo)
• PlayStation 4 (requires approval from Sony)
• PlayStation 5 (requires approval from Sony)

The editor is currently supported on:

• Windows (Vista or newer; 64-bit)
• macOS (11 Big Sur or newer)
• Ubuntu (18.04 or newer; 64-bit)

Scripting and editor

Users communicate with the engine via a Lua API. LuaJIT is used on all platforms except HTML and just-in-time compilation is enabled on permitted platforms. Users can extend the engine using C, C++, Java, Objective-C, and JavaScript for platform-specific or more performant code. In addition, the community maintains TypeScript and Haxe bindings. Scripts are platform-agnostic.

The editor includes a visual scene editor, debugger, asset management, tilemap editor, and all templates required for bundling the game. Newer versions support hot-reloading, to make changes to assets and scripts without rebuilding the project.

Rendering

The render pipeline can be customized via a render script API, which can be translated into OpenGL, OpenGL ES, Vulkan, or Metal (via MoltenVK) depending on the user's needs. Shaders can be written in GLSL for various post-processing effects.

Engine extensions

Defold has support for extensions, which are plugins that extend the engine, where users can integrate auxiliary solutions into their projects. There are libraries for simplifying game systems, interacting with hardware, and integration with third-party software. Both the Defold Foundation and the community host their extensions on the Defold Asset Portal.

History

Defold was created in 2008 by Christian Murray and Ragnar Svensson as a side-project while they were working at Avalanche Studios, and later as a full time business before being acquired by King in 2014. Defold was developed and used internally at King for a few years before the decision was made to make Defold available to developers outside of King. The announcement and release of Defold as a free to use game engine was made at the Game Developers Conference in San Francisco in March 2016. Some mobile developers expressed concern about King's long term intentions for the engine, as well as the lack of a clear business goal. Development has continued with bi-weekly incremental releases of the engine and editor, with a major milestone being the release of the new editor in 2017. Defold was nominated for best engine in the 2018 Develop Awards, the 2018 and 2019 Mobile Games Awards.

In 2020, the Defold Foundation was established to oversee the development and stewardship of the engine, ensuring its independence from any single entity. In the process, the source code for the engine was made public. King released the source on GitHub as open source game engine, but community of developers questioned the choice of license, as it was initially unclear. Many assumed it was released under an Apache 2.0 - popular open source license. However, King had used a custom license that prevented commercialization of the Defold editor, so that Defold would always remain free for developers to use, calling into question whether it could be considered open source as defined by the Free Software Foundation and the Open Source Initiative. Shortly after, Defold added support for Nintendo Switch target platform exports.

Licensing

Defold is released under the "Defold License", derived from the Apache License, Version 2.0. The engine is "source available" and developers can access the engine's source code on GitHub. The "Defold License" license permits any use of the code except for the sale of the Defold engine itself, but games made can be distributed freely, without royalties or restrictions.

Funding

The Defold Foundation is funded entirely by community donations and corporate partnerships. The Defold engine is maintained by both the Defold foundation and open source developers.

📕 Description [fr]

Un moteur / IDE gratuit et multiplateforme pour le développement de jeux, par la Defold Team, initié par Christian Murray (chmu) & Ragnar Svensson (ragnarsvensson).
En C/C++/Clojure/Java.

Defold est un moteur / IDE gratuit et multiplateforme pour le développement de jeux en 2D/3D pour consoles, PC, mobiles & sites web, orienté simplicité et performance. Il n'y a rien à installer ou à configurer, même pas lors de la création du livrable. Il offre une solution clef en main avec tous les outils nécessaires (éditeur visuel, éditeur de code, logique du jeu en Lua, debugger Lua, éditeur de scène, éditeur de particules, éditeur de cartes basé sur des tuiles), et permet notamment la création de comportements complexes à partir d'éléments de base, l'extension du moteur avec du code natif, la construction en cloud sans configuration, et l'ajout de nouvelles fonctionnalités à partir d'un portail de ressources.


Léger et performant.

Defold est un moteur de jeu gratuit, puissant et complet, destiné au développement de jeux 2D et 3D véritablement multiplateformes.


● Tout ce dont vous avez besoin, c'est de Defold
Defold est un écosystème de moteur de jeu tout-en-un moderne, puissant et prêt pour la production, conçu pour le développement de jeux véritablement multiplateformes, avec un empreinte incroyablement réduite.

✅️ Une solution clé en main comprenant tous les éléments de base dont vous avez besoin
✅️ Pas de configuration, pas d'inscription : il suffit de télécharger et de commencer à créer
✅️ Écrivez la logique de jeu en Lua et enrichissez-la avec des extensions natives
✅️ Créez des jeux en 2D et 3D et déployez-les sur toutes les plateformes
✅️ Gratuit à vie et code source disponible sous une licence favorable aux développeurs
✅️ Moteur compact, avec prise en charge de Live Update dès l'installation
✅️ Rechargement à chaud, builds rapides, profileur et débogueur pour un workflow fluide
✅️ Personnalisez le moteur et l'éditeur comme vous le souhaitez

● Portez facilement partout
En utilisant une seule base de code, et sans avoir besoin d'outils externes, Defold vous permet de publier votre jeu sur toutes les principales plateformes :

• PlayStation®5
• PlayStation®4
• Nintendo Switch
• Steam
• Linux
• Windows
• macOS
• iOS
• Android
• HTML5
• Poki
• Facebook
• Xbox - Bientôt disponible !

● Aucune installation nécessaire

Defold est livré prêt à l'emploi, avec tous les outils nécessaires pour créer vos jeux. Il n'y a rien à installer ni à configurer, et aucune inscription n'est requise : il suffit de télécharger l'éditeur. Il contient tout ce dont vous avez besoin, notamment :

• Éditeur visuel
• Éditeur de code
• Éditeur de scènes
• Éditeur ParticleFX
• Éditeur de carte de tuiles
• Scripts Lua avec débogueur intégré
• Prise en charge des extensions natives
• Outils de compilation
• Prise en charge 2D et 3D

● Personnalisez-le à votre guise

• Ajoutez de nouvelles fonctionnalités depuis l'Asset Portal.
• Écrivez votre propre code natif pour étendre le moteur.
• Configurez votre propre environnement de compilation local.
• Personnalisez votre flux de travail à l'aide de scripts d'éditeur et de l'interface utilisateur.
• Utilisez l'éditeur localisé (actuellement disponible en : EN, RU, ZH, PT).
• Intégration avec Atom, VS Code, Rive, Spine, TexturePacker ou Tiled.

● Gratuit. Pour toujours.
• Aucun coût initial.
• Pas de coût de licence.
• Pas de royalties.
• Pas de frais d'exploitation. Il n'y a pas d'autres frais.
• Gratuit pour toujours. Grâce aux objectifs de la Fondation Defold.

● Prêt pour la production

• Une expérience confirmée dans la publication de jeux sur PC, consoles, web et mobile.
• Intégrations avec des outils d'analyse, des services liés à l'économie des applications, des services de jeux et de plateformes, ainsi que des SDK.
• Développement actif, avec une nouvelle version chaque mois.
• Contrats d'assistance technique disponibles si nécessaire.


Découvrez Defold

Vous êtes nouveau ici ? Commencez par un parcours guidé adapté à vos besoins, lancez rapidement un projet, puis poursuivez votre apprentissage grâce à des tutoriels, des manuels, des cours, des vidéos, des exemples et l'aide de la communauté, sans vous perdre en chemin.

Commencez ici
Voici une introduction dédiée à Defold.

Tutoriels
Commencez par des tutoriels pratiques qui vous mèneront de votre premier projet à la mise en place de fonctionnalités de jeu opérationnelles.

Vidéos
Apprenez en regardant des guides pas à pas, des analyses approfondies des fonctionnalités et des tutoriels de créateurs.

Manuels
Construisez une solide compréhension de l'éditeur, des systèmes du moteur et des API.

Exemples
Parcourez des exemples de code ciblés, des petits projets et des extraits de code réutilisables.

Cours
Suivez des parcours d'apprentissage structurés, des concepts pour débutants aux projets complets.

Forum
Posez des questions, débloquez-vous et apprenez avec l'aide de l'équipe Defold et de la communauté.

API
Consultez les API Defold Lua et des extensions natives lorsque vous avez besoin de détails précis.



Qu'est-ce que Defold ?

Defold est un moteur de jeu entièrement gratuit pour le développement de jeux pour consoles, ordinateurs de bureau, téléphones portables et sites web. Il n'y a pas de frais initiaux, pas de frais de licence et pas de royalties. Le code source est disponible sur GitHub avec une licence adaptée aux développeurs. L'éditeur Defold fonctionne sous Windows, Linux et macOS et comprend un éditeur de code, un débogueur, un profileur et des éditeurs avancés de scènes et d'interface utilisateur. La logique du jeu est écrite en Lua avec la possibilité d'utiliser du code natif pour étendre le moteur avec des fonctionnalités supplémentaires. Defold est utilisé par un nombre croissant de développeurs pour créer des hits commerciaux ainsi que des jeux pour les jams de jeu et dans les écoles pour enseigner le développement de jeux. Defold est connu pour sa facilité d'utilisation et il est loué pour sa documentation technique et sa communauté de développeurs sympathique.

Histoire

Defold a été créé par Christian Murray et Ragnar Svensson comme projet parallèle alors qu'ils travaillaient aux studios Avalanche, puis comme entreprise à plein temps avant d'être racheté par King en 2014. Defold a été développé et utilisé en interne chez King pendant quelques années avant que la décision ne soit prise de mettre Defold à la disposition de développeurs extérieurs à King. L'annonce et la sortie de Defold en tant que moteur de jeu gratuit ont été faites lors de la Game Developers Conference à San Francisco en mars 2016. Le développement s'est poursuivi avec des versions incrémentielles du moteur et de l'éditeur toutes les deux semaines, avec une étape majeure étant la sortie du nouvel éditeur en 2017.