
| 📰 Title: | NeoEngine | 🕹️ / 🛠️ Type: | Tool | 
|---|---|---|---|
| 🗃️ Genre: | Development | 👁️ Visual: | 2D & 3D | 
| 🏷️ Category: | Development ➤ Engine ➤ 2D & 3D ➤ Misc. | 🏝️ Perspective: | Third & First person | 
| 🔖 Tags: | 2D & 3D engine | ⏱️ Pacing: | Real Time | 
| 🐣️ Approx. start: | 👫️ Played: | Single & Multi | |
| 🐓️ Latest: | 2004-08-15 | 🚦 Status: | 04. Released (status) | 
| 📍️ Version: | 0.8.2 | ❤️ Like it: | 9. ⏳️ | 
| 🏛️ License type: | 🕊️ Libre | 🎀️ Quality: | 7. ⏳️ | 
| 🏛️ License: | MPL-1.1 | ✨️ (temporary): | |
| 🐛️ Created: | 2013-08-01 | 🐜️ Updated: | 2024-06-22 | 
| 📦️ Package name: | ..... 📦️ Arch: | ||
|---|---|---|---|
| 📄️ Source: | ..... 📦️ RPM: | ||
| ⚙️ Generic binary: | ..... 📦️ Deb: | ||
| 🌍️ Browser version: | ..... 📦️ AppImage: | ||
| 📱️ PDA support: | ..... 📦️ Flatpak: | ||
| ✨️ Not use: | ..... 📦️ Snap: | 
| 📰 What's new?: | 👻️ Temporary: | ||
|---|---|---|---|
| 💡 Lights on: | 📰 Previous News: | ||
| 🎨️ Significant improvement: | 💭️ New version published (to be updated): | ||
| 🎖️ This work: | 🦺️ Work in progress: | ||
| 👫️ Contrib.: | goupildb & Louis | 🚧️ Some work remains to be done: | |
| 🎰️ ID: | 13735 | 
🏡️ Website & videos
• Website: [Homepage]  2]  [Dev site]  [Features/About]  [Screenshots]  
• Videos: t(202xxx)  gd(202xxx)  gu(202xxx)  r(202xxx)  lp(202xxx)  g(202xxx)  g[fr](202xxx)  g[de](202xxx)  g[ru](202xxx)  g[pl](202xxx)  g[cz](202xxx)  g[sp](202xxx)  g[pt](202xxx)  g[it](202xxx)  g[tr](202xxx)]  
• Doc:   [WIKI]  [FAQ]  
• Updates: [RSS]  [Changelog 1  2]
💰  Commercial
•   [Support their work (Donate)]  
🍩️ Resources 
•  (empty, license): [Homepage]  [Dev site]  🎬️ g(202xxx)  
🛠️ Technical informations 
[Open Hub]  [PCGamingWiki]  [MobyGames]    
🦣️ Social
Devs (Reality Rift Studios  [fr]  [en]): [Site 1  2]  [Chat]  [mastodon]    [PeerTube]  [YouTube]  [PressKit]  [Interview 1(202xxx)  2(202xxx)]
The Project: [Blog]  [Forums]  [mastodon]    [PeerTube]  [YouTube]  [PressKit]  [reddit]  [Discord]  
🐝️ Related
                  [DevMaster]  
📦️ Misc. repositories
[Repology]  [pkgs.org]  [Generic binary]  [Arch Linux / AUR]  [openSUSE]  [Debian/Ubuntu]  [Flatpak]  [AppImage(author's repo)]  [Snap]  [PortableLinuxGames]  
🕵️ Reviews
  [Cygon's Blog (7 Engines You Should Know)]  
🕊️ Source of this Entry:  [Site (date)] 
🦣️ Social Networking Update (on mastodon)
🛠️ Title: 
🦊️ What's: 
🏡️ 
🐣️ 
🔖 #LinuxGameDev #LibreEngine 
📦️ 
📕️ https://lebottinlinux.vps.a-lec.org/LO.html
🥁️ Update: 
⚗️ 
📌️ Changes: 
🦣️ From: 🛜️ 
🏝️ https://www.youtube.com/embed/
🦉️ https://www.youtube.com/embed/
🐹️ https://www.youtube.com/embed/
🐹️ https://www.youtube.com/embed/
🕵️ https://www.youtube.com/embed/
🕯️https://www.youtube.com/embed/
🕯️https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️[fr] https://www.youtube.com/embed/
🎮️ https://www.youtube.com/embed/
🎮️ https://www.youtube.com/embed/
🐧https://www.youtube.com/embed/
🐧https://www.youtube.com/embed/
🕶️ 
📚️ Name is a 
📜️ "blabla" 📜️ 
NeoEngine 	
Platform independent Open Source 3D game engine
Here are the current working features of the latest version of NeoEngine
    Platforms:
    Win32
    GNU/Linux
    MacOS X (unmaintained)
    FreeBSD (unmaintained) 
    Rendering Subsystem:
    BSP and ABT space partition schemes
    Advanced scene graph
    Extensive material language
    Programmable pipeline using vertex and fragment programs
    Multitexturing
    Skeletal animation
    Mesh animation
    Dynamic shadows
    Orthographic projection for 2D-style overlays
    Font rendering with text formatting
    OpenGL backend
    DirectX backend 
    General Subsystems:
    Collision detection framework
    Particle systems
    Rigid-body physics simulation with friction and stacking 
    Network Subsystem:
    TCP/IP socket wrappers 
    Misc
    Package file support with bzip2 compression (custom format through plugins)
    Custom texture file formats through plugin architecture (png, jpeg, tga, bmp) 
    Tools and converters
    Converters from Q3 maps (.bsp) and models (.md3)
    Converter from Doom3 models and animations (.md5mesh, .md5anim)
    Converters from 3DSMax (.3ds), Lightwave (.lwo) and Milkshape (.ms3d)
    Exporter for Maya 4.x and 5.x
    Exporter for 3DSMax 5 and 6 
    Extensions
    Chunk file format I/O library with easy-to-extend syntax and parser
    Window toolkit library for 2D menus
    Lua scripting library with bindings to engine
Un moteur de jeux 3D multiplateforme, par le studio Reality Rift Studios.
En C++
NeoEngine est un moteur de jeux 3D multiplateforme.
NeoEngine Team : Cody Russell, Markus Wolf, Keaton Mullis, David Holm, Mattias Jansson