
| 📰 Title: | Extreme-G (with Extreme-G: Recompiled engine) | 🕹️ / 🛠️ Type: | Game |
|---|---|---|---|
| 🗃️ Genre: | Sport | 👁️ Visual: | 3D |
| 🏷️ Category: | Sport ➤ Motorsport ➤ Futuristic Race | 🏝️ Perspective: | First person & Behind view |
| 🔖 Tags: | Sports; Motorsport; Driving; Racing; Combat Racing; Vehicular Combat; High Speed Circuit; Motorcycle; Sci-fi; Decompilation; RT64; 1990s; PvE; PvP; Local Multi; Split Screen; Moddable; Mouse; Controller; Force Feedback | ⏱️ Pacing: | Real Time |
| 🐣️ Approx. start: | 2026-07-31 | 👫️ Played: | Single & Multi |
| 🐓️ Latest: | 2026-08-25 | 🚦 Status: | 01. Awaiting entry (no status) |
| 📍️ Version: | Latest: 1.0.0 // Dev: 232a4e11 | ❤️ Like it: | 4. 🤗️⭐⭐ (good) |
| 🏛️ License type: | 🕊️💰 Libre with Commercial assets | 🎀️ Quality: | 1. 🏆️⭐⭐⭐⭐⭐ (perfect) |
| 🏛️ License: | Code : GPL-3 // Assets: Commercial | ⭐ (temporary): | |
| 🎰️ ID: | 16675 | 🐛️ Created: | 2026-09-09 |
| 💡 Lights on: | 🚧️ Some work remains to be done: | ||
|---|---|---|---|
| 📰 What's new?: | 💥️ New | 💭️ New version published (to be updated): | |
| 🦣️ Awaiting publication on Mastodon: | 🎨️ Significant improvement: | ||
| 🦺️ Work in progress: | 🎖️ This work: | ||
| 📰 Previous News: | 🛜️ RSS (on RSS Guard): | ||
| 👫️ Contrib.: | goupildb | 🛜️ Reading frequency: | 0w (well-spaced updates) |
| 🐜️ Updated: | 2026-09-09 |
📰 Progress: Mr. Sujano (202608),
🎲️ Gameplay: (202xxx♺), (202xxx♺), (202xxx♺),
🏡️ Website & videos
• Website: [Homepage] [Dev site] [Features/About] [Screenshots]
• Videos: t(202xxx) gd(202xxx) gu(202xxx) r(202xxx) lp(202xxx) ht(202xxx)
ht(202xxx) ht(202xxx) ht(202xxx) ht(202xxx) ht(202xxx) ht(202xxx) ht(202xxx)
g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx)
g[fr](202xxx) g[de](202xxx) g[ru](202xxx) g[pl](202xxx) g[cz](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](202xxx) g[tr](202xxx)]
• Doc: [WIKI] [FAQ]
• Updates: [RSS] / [Changelog 1(news/blog) 2(release notes)(not used/no info) 3(tags) 4(commits)]
💰 Commercial
• (empty):
🍩️ Resources
• (empty, license): [Homepage] [Dev site] 🎬️ g(202xxx)
🛠️ Technical informations
[PCGamingWiki] [MobyGames]
🦣️ Social
(Extreme-G: Recompiled engine) Devs (Extreme-G: Recompiled engine Team 1 2 [fr] [en]): [Site 1 2] [Chat] [mastodon] [Bluesky] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
(Extreme-G: Recompiled engine) Devs (Alejandro Asenjo Nitti (SonicDcer, Sonic Dreamcaster) 1 2 [fr] [en]): [Site 1 2] [Support their work (Donate)] [Chat] [mastodon] [X] [PeerTube] [YouTube] [PressKit] [Discord] [Interview 1(202xxx) 2(202xxx)]
(Extreme-G) Devs (Probe Entertainment 1 2 [fr] [en]): [Site 1 2] [Chat] [mastodon] [Bluesky] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Chat] [Forums] [mastodon] [Bluesky] [PeerTube] [YouTube] [PressKit] [Lemmy] [reddit] [Discord]
🐝️ Related
[Wikipedia (Extreme-G) [fr] [en] [de]]
📦️ Misc. repositories
[Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]
🕵️ Reviews
[HowLongToBeat] [metacritic] [OpenCritic] [iGDB]
🕊️ Source of this Entry: [Mr. Sujano (20260824)]
🦣️ Social Networking Update (on mastodon)
️🕹️ Title: Extreme-G (with Extreme-G: Recompiled engine)
🦊️ Idea:
🏡️ -
🐣️ https://gitlab.com/sonicdcer/ExtremeGRecomp
🔖 #LinuxGaming #Motorsport #Motorcycle #Racing #SciFi
📦️ #LibreEngine #CommercialAssets #Bin
📕️ https://lebottinlinux.vps.a-lec.org/LO.html
🥁️ Update: 1.0.0
⚗️ No changelog 🙈️🙉️🙊️
📌️ Changes: https://gitlab.com/sonicdcer/ExtremeGRecomp/-/releases
🦣️ From: https://www.youtube.com/embed/WaemuaBSy2I?start=109
🛜️ https://gitlab.com/sonicdcer/ExtremeGRecomp/-/tags?format=atom
🏝️ https://www.youtube.com/embed/
🦉️ https://www.youtube.com/embed/
🐹️ https://www.youtube.com/embed/
🕵️ https://www.youtube.com/embed/
🕯️https://www.youtube.com/embed/
🕯️https://www.youtube.com/embed/
🕯️https://www.youtube.com/embed/
🕯️[fr] https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️[fr] https://www.youtube.com/embed/
🎲️👤️https://www.youtube.com/embed/
🎲️👤️https://www.youtube.com/embed/
🎲️👥️ https://www.youtube.com/embed/
🎮️ https://www.youtube.com/embed/
🎮️ https://www.youtube.com/embed/
🎮️ https://www.youtube.com/embed/
🐧https://www.youtube.com/embed/
🐧https://www.youtube.com/embed/
🕶️
📚️ Extreme-G is a
🕵 xxx: (🧪️Not_tested)
📜️ "blabla" 📜️
Extreme-G: Recompiled
Extreme-G: Recompiled is a project that uses N64: Recompiled to statically recompile Extreme-G into a native port with many new features, enhancements, and extensive mod support. This project uses RT64 as the rendering engine to provide graphical enhancements.
Features
✅️ Plug and Play
Simply provide your copy of the North American 1.0 version of the game in the main menu and start playing! This project will automatically load assets from the provided copy, so there is no need to go through a separate extraction step or build the game yourself.
✅️ Faithful Audio
Music and sounds are perfectly faithful to the original N64 version of game, with all audio processing intact and no popping or stuttering.
✅️ Easy-to-Use Menus
Gameplay settings, graphics settings, input mappings, and audio settings can all be configured with the in-game config menu. The menus can all be used with mouse, controller, or keyboard for maximum convenience.
✅️ High Framerate Support
Play at any framerate you want thanks to functionality provided by RT64! Game objects and terrain, texture scrolling, screen effects, and all HUD elements are all rendered at high framerates. By default, this project is configured to run at your monitor's refresh rate. You can also play at the original framerate of the game if you prefer. Changing framerate has no effect on gameplay.
Note: External framerate limiters (such as the NVIDIA Control Panel) are known to potentially cause problems, so if you notice any stuttering then turn them off and use the manual framerate slider in the in-game graphics menu instead.
✅️ Widescreen and Ultrawide Support
Any aspect ratio is supported, with all effects modded to work correctly in widescreen. The HUD can also be positioned at 16:9 when using ultrawide aspect ratios if preferred. Game models have been extended where necessary to ensure cutscenes work correctly in 16:9 aspect ratio. Cutscenes can also be optionally pillarboxed to 16:9 or the game's original aspect ratio to hide any details that weren't meant to be visible.
✅️ Mod Support
Install community made mods and texture packs! Mods can change any part of the game, including adding completely new features and content. You can install mods by simply dragging the mod files onto the game window before starting the game or by clicking the Install Mods button in the mod menu. Mods can be toggled in the mod menu, and some mods can be configured there as well.
If you're interested in making texture packs, check out the RT64 documentation. You can also join the N64: Recompiled Modding Discord server.
✅️ Low Input Lag
This project has been optimized to have as little input lag as possible, making the game feel more responsive than ever!
✅️ Instant Load Times
Saving and loading files, going from place to place, and pausing all happen in the blink of an eye thanks to the game running natively on modern hardware.
✅️ Linux and Steam Deck Support
A Linux binary as well as a Flatpak is available for playing on most up-to-date distros, including on the Steam Deck.
To play on Steam Deck, extract the Linux build onto your deck. Then, in desktop mode, right click the ExtremeGRecompiled executable file and select "Add to Steam". From there, you can return to Gaming mode and configure the controls as needed.
Planned Features
☐ Ray Tracing via RT64
, Extreme-G par le studio Probe Entertainment, Extreme-G: Recompiled engine par la Extreme-G: Recompiled engine Team, initié par Alejandro Asenjo Nitti (SonicDcer, Sonic Dreamcaster).
Extreme-G est un
⚙️ Installation à partir du binaire
⛓️ Installation à partir du binaire classique :
• Un binaire statique est disponible, décompressez le livrable, et rendez son binaire exécutable (clic droit sous votre gestionnaire de fichier).
📄️ Installation à partir du source
• Source non testé.
🏕️ Installation du contenu / des données :
• ROM du jeu : Ce jeu/moteur vous permet de jouer nativement sous Linux avec la ROM du jeu (voir la section "Resource" ci-avant pour le nom de la ROM nécessaire) extraite de la console ou téléchargée sur internet. Attention : le téléchargement de ROMS commerciales est illégal à moins de les avoir acquises financièrement.
▸ Assemblage de l'émulateur et des données (ROMs de jeu) :
• Copiez la ROM de jeu dans le répertoire de votre choix et décompressez-la (elle doit être au format *.z64).
• Lancez le moteur : $ ./ExtremeGRecompiled
• Dans son menu cliquez sur "Select ROM" et sélectionnez votre ROM (au format *.z64)
💡 Nota : Une fois installé, les données semblent rester dans le répertoire courant d'installation (je n'ai pas trouvé de recopie dans le Home)
🚀️ LANCEMENT DU JEU
▸ Classique :
• Si vous l'avez installé à partir d'un paquet / dans l'un des répertoires système : [Alt+F2] ExtremeGRecompiled ou $ ExtremeGRecompiled
• Ou, rendez son binaire exécutable (clic droit sous votre gestionnaire de fichier) et cliquez dessus, ou dans son répertoire racine lancez : $ ./ExtremeGRecompiled
💡 Nota : si vous l'avez installé via votre gestionnaire de paquets et ne connaissez pas le nom précis du binaire, sélectionnez le paquet dans votre gestionnaire, et dans l'onglet “Fichiers” recherchez son nom dans l'arborescence d'installation (le binaire est généralement installé dans /usr/bin/).