📰 Title: | Quake 2 (with Quake2xp engine) | 🕹️ / 🛠️ Type: | Game |
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🗃️ Genre: | Adventure & Action | 👁️ Visual: | 3D |
🏷️ Category: | Adventure & Action ➤ FPS ➤ Fantasy & Sci-fi ➤ Quake 2 | 🏝️ Perspective: | Third person |
🔖 Tags: | FPS; Quake 2; id Tech 2 engine; Survival Horror; Sci-fi; Gore; Cult Classic; Aliens; Level Editor; Controller | ⏱️ Pacing: | Real Time |
🐣️ Approx. start: | 2011-04-21 | 👫️ Played: | Single & Multi |
🐓️ Latest: | 2024-12-31 | 🚦 Status: | 04. Released (status) |
📍️ Version: | Latest: 1.26.9 update 1 / Dev: 💥️ 1.27 beta 3 / r1538 | ❤️ Like it: | 9. ⏳️ |
🏛️ License type: | 🕊️💰 Libre with Commercial assets | 🎀️ Quality: | 7. ⏳️ |
🏛️ License: | Code: GPL-2 / Artwork: Commercial | ✨️ (temporary): | |
🐛️ Created: | 2017-02-26 | 🐜️ Updated: | 2025-01-05 |
📦️ Package name: | quake2xp | ..... 📦️ Arch: | |
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📄️ Source: | ![]() |
..... 📦️ RPM: | |
⚙️ Generic binary: | ..... 📦️ Deb: | ||
🌍️ Browser version: | ..... 📦️ AppImage: | ||
📱️ PDA support: | ..... 📦️ Flatpak: | ||
✨️ Not use: | ..... 📦️ Snap: |
📰 What's new?: | 👻️ Temporary: | ||
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💡 Lights on: | 📰 Previous News: | ||
🎨️ Significant improvement: | 💭️ New version published (to be updated): | ||
🎖️ This work: | ![]() |
🦺️ Work in progress: | |
👫️ Contrib.: | goupildb & Louis | 🚧️ Some work remains to be done: | |
🎰️ ID: | 15214 |
📜️[en]: | Quake 2 is the 2nd installment in the series, and an FPS in which the player is Bitterman, a Marine taking part in a Terran counter-offensive on the planet Stroggos. Most of the soldiers are captured or killed on their approach. Bitterman crashes outside the planned area and is forced to infiltrate the Stroggs capital alone. Quake2xp (Q2XP) is a libre, multi-platform engine with a strong focus on improving graphics performance (real-time lighting and shading per pixel - like DooM3, reflection and refraction, post-processing effects such as glare, depth of field, anti-aliasing...), while enhancing other aspects (3d OpenAL audio with EFX, OGG and WAV playback from hard disk, Reckoning mp support). | 📜️[fr]: | Quake 2 est le 2nd épisode de la série, et un FPS dans lequel le joueur est Bitterman, un Marine prenant part à une contre-offensive des Terriens sur la planète Stroggos. La plupart des soldats sont capturés ou tués lors de leur approche. Bitterman se crash en dehors de la zone prévue et se trouve contraint d'infiltrer seul la capitale des Stroggs. Quake2xp (Q2XP) est un moteur libre et multiplateforme avec un fort accent sur l'amélioration des performances graphiques (éclairage et ombrage en temps réel par pixel - comme DooM3, réflexion et réfraction, effets de poste-traitement tel que l'éblouissement, la profondeur de champ, anti-crénelage...), tout améliorant d'autres aspects (audio 3d OpenAL avec EFX, lecture OGG et WAV à partir du disque dur, support du mp Reckoning). |
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🦉️ From Devs: (1.26.4/201506),
🦝️ From Users: Quake II XP Mod vs Quake II Comparison 4K Gameplay (201608),
💎 Features:
• 💥️ Swing light test 2 (1.27 beta 2/202402), 💥️ Pseudo lens flare test 2 (202409), Full dynamic lighting for trans surfaces (202204),
• Test for advansed specular lighting (201602), New railgun model by ArtTur (201605), Hi poly models by CTPEJIOK22 (201607),
🎲️ Gameplay: 💥️ (1.27 beta 1/202308), 💥️ (202308), 💥️ (202109),
🏡️ Website & videos
• Website: [Homepage] [Dev site] [Features/About] [Screenshots]
• Videos: [Videos ft(202409) ft(202402) ft(202204) ft(201602) ft(201605) ft(201607) ft(201910) gd(1.26.4/201506) gu(201608) r(202xxx) lp(202xxx) g(1.27 beta 1/202308) g(202308) g(202109) g(202202) g(1.27 beta 1/202309) g(201807) g(201807) g(1.26.6/201610) g(1.26.20/201206) g[fr](202xxx) g[de](202xxx) g[ru](202xxx) g[hu](201702) g[hu](201511) g[pl](202xxx) g[cz](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](202xxx) g[tr](202xxx)]
• Doc: [WIKI] [FAQ]
• Updates: [RSS] [Changelog 1 2 3]
💰 Commercial
• Quake 2 (Windows, for contents extraction): [IsThereAnyDeal] [Humble Store] [Steam] [Gamersgate] [GOG] [Gamesplanet]
🍩️ Resources
• (empty, license): [Homepage] [Dev site] 🎬️ g(202xxx)
🛠️ Technical informations
[PCGamingWiki] [MobyGames] [Building on Linux]
🦣️ Social
Devs (QuakeIIxp Team [fr] [en]): [Site 1 2] [Chat] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
Devs (Kirk Barnes [fr] [en]): [Site 1 2] [Chat] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Chat] [Forums] [mastodon] [PeerTube] [YouTube] [PressKit] [Discord]
🐝️ Related
[Mod DB]
📦️ Misc. repositories
[Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]
🕵️ Reviews
[HowLongToBeat] [metacritic] [OpenCritic] [iGDB]
🕊️ Source of this Entry: [Site (date)]
🦣️ Social Networking Update (on mastodon)
🕹️ Title: Quake 2 (with Quake2xp engine)
🦊️ What's: The 2nd installment in the Quake FPS series & a libre engine
🏡️ https://www.moddb.com/mods/quake-2-xp/
🐣️ https://sourceforge.net/projects/quake2xp/
🔖 #LinuxGaming #ShareYourGames #LibreEngine
📦️ #SRC
📖 Our entry: https://lebottinlinux.vps.a-lec.org/LO.html
Dev ----------------------------------------
💥️ NEW!
🥁️ Update: 1.27 beta 3
⚗️ Major release (Unstable) 🍏️
📌️ Changes: https://www.moddb.com/mods/quake-2-xp
🦣️ From: 🛜️ https://rss.moddb.com/mods/quake-2-xp/downloads/feed/rss.xml
📰 https://www.youtube.com/embed/xapNPioSXDM
Stable =====================================
🥁️ Update: 1.26.9 update 1
⚗️ Hotfix 🐞️
📌️ Changes: https://www.moddb.com/mods/quake-2-xp
🦣️ From: 🛜️ https://rss.moddb.com/mods/quake-2-xp/downloads/feed/rss.xml
🦉️ https://www.youtube.com/embed/aTbXzVfUqcE
🦝️ https://www.youtube.com/embed/0uurJ-zjhok
💥️🎲️ https://www.youtube.com/embed/zqjS6-z5Rkg
💥️🎲️ https://www.youtube.com/embed/L2O-iibVO80
💥️🎲️ https://www.youtube.com/embed/1J70GQhj05E
🕶️ An FPS view in which the player advances into a room armed with a rifle and finds himself facing 3 humanoid alien guards wearing armor and helmets who haven't seen him yet. The HUD displays 200 points of armor, 200 rounds of ammunition and 104 health points at the bottom and middle of the UI.
📚️ Quake 2 is the 2nd installment in the series, and an FPS in which the player is Bitterman, a Marine taking part in a Terran counter-offensive on the planet Stroggos. Most of the soldiers are captured or killed on their approach. Bitterman crashes outside the planned area and is forced to infiltrate the Stroggs capital alone. Quake2xp (Q2XP) is a libre, multi-platform engine with a strong focus on improving graphics performance (real-time lighting and shading per pixel - like DooM3, reflection and refraction, post-processing effects such as glare, depth of field, anti-aliasing...), while enhancing other aspects (3d OpenAL audio with EFX, OGG and WAV playback from hard disk, Reckoning mp support).
📜️ "The 2nd installment in the Quake FPS series & a source port with tons of improvements" 📜️
QuakeIIxp is a multi-platform (windows, linux and freeBSD (experemental)) graphics port of the game Quake II developed by Id Software. Completely updated rendering takes full advantage of the latest graphics cards to get the perfect picture, preserving the original style of the game.
Features:
✅️ Real time per-pixel lighting and shadowing (like DooM3) with hi quality parallax mapping (relief mapping technology) with self-shadowing
✅️ PBR and blinn-phong lighting models
✅️ HDR render and HDR sky boxes
✅️ Cubemaps and caustic light filters
✅️ Light coronas
✅️ Editable GLSL shaders
✅️ 2d lighting for hud digits, console background and menu tags
✅️ In-game light editor
✅️ Advanced decal and particle system (infinity decals and soft particles)
✅️ Md3 model format support (with out tags, no q3 player models support!!!)
✅️ Reflection (screen space local reflection) and refraction surfaces
✅️ Radiosity normal mapping and high resolution lightmaps
✅️ Antialiasing - MSAA and FXAA 3.11
✅️ Postrocessing effects -Glare, Depth of Field, Radial Blur, Thermal Vision, Filmic chromatic aberration lens distortion and vigneting, Gamma/Brightness/Contrast/Saturation/Vibration, Motion Blur, SSAO, Scanline and median cinematic filters
✅️ Raw mouse input (windows only)
✅️ xBox360 controller support (windows only)
✅️ OpenAL 3d audio engine with EFX (high-quality environmental audio sound effects both win and linux)
✅️ Playing OGG and WAV music tracks from the hdd
✅️ Native support for the Reckoning mp. All other addons and mods supported in compatibility mode
Le 2nd opus de la série de FPS Quake et un moteur amélioré et compatible, Quake 2 par id Software, QuakeIIxp par la QuakeIIxp Team (Kirk Barnes & krigs).
Quake 2 est le 2nd épisode de la série, et un FPS dans lequel le joueur est Bitterman, un Marine prenant part à une contre-offensive des Terriens sur la planète Stroggos. La plupart des soldats sont capturés ou tués lors de leur approche. Bitterman se crash en dehors de la zone prévue et se trouve contraint d'infiltrer seul la capitale des Stroggs. Quake2xp (Q2XP) est un moteur libre et multiplateforme avec un fort accent sur l'amélioration des performances graphiques (éclairage et ombrage en temps réel par pixel - comme DooM3, réflexion et réfraction, effets de poste-traitement tel que l'éblouissement, la profondeur de champ, anti-crénelage...), tout améliorant d'autres aspects (audio 3d OpenAL avec EFX, lecture OGG et WAV à partir du disque dur, support du mp Reckoning).
QuakeIIxp est un port graphique multiplateforme (windows, linux et freeBSD (expérimental)) du jeu Quake II développé par Id Software. Le rendu totalement mis à jour tire pleinement parti des dernières cartes graphiques pour obtenir une image parfaite, en préservant le style original du jeu.
Caractéristiques :
✅️ Éclairage et ombrage en temps réel par pixel (comme DooM3) avec cartographie parallaxe de haute qualité (technologie de cartographie en relief) avec auto-ombrage.
✅️ Modèles d'éclairage PBR et blinn-phong
✅️ Rendu HDR et boîtes à ciel HDR
✅️ Cubemaps et filtres de lumière caustique
✅️ Couronnes de lumière
✅️ Shaders GLSL modifiables
✅️ Éclairage 2D pour les chiffres du hud, l'arrière-plan de la console et les balises de menu
✅️ Éditeur de lumière en jeu
✅️ Système avancé de décalques et de particules (décalques infinis et particules douces)
✅️ Prise en charge du format de modèle Md3 (sans tags, pas de prise en charge des modèles de joueurs q3 ! !!)
✅️ Surfaces de réflexion (réflexion locale dans l'espace de l'écran) et de réfraction
✅️ Radiosity normal mapping et lightmaps haute résolution
✅️ Anti-crénelage - MSAA et FXAA 3.11
✅️ Effets de post-traitement - Éblouissement, profondeur de champ, flou radial, vision thermique, aberration chromatique filmique, distorsion de lentille et vignettage, gamma/luminosité/contraste/saturation/vibration, flou de mouvement, SSAO, Scanline et filtres cinématographiques médians.
✅️ Saisie de la souris brute (Windows uniquement)
✅️ Prise en charge de la manette xBox360 (Windows uniquement)
✅️ Moteur audio 3d OpenAL avec EFX (effets sonores environnementaux de haute qualité sous Windows et Linux)
✅️ Lecture de pistes musicales OGG et WAV à partir du disque dur
✅️ Support natif pour le mp Reckoning. Tous les autres addons et mods sont supportés en mode compatibilité.