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## jgame.impl
Interface JGEngineInterface

All Known Implementing Classes:
  JGEngine, StdGame

    public interface JGEngineInterface

Interface defining all platform-independent methods in JGEngine. It is primarily used as an internal interface for JGObjects, JGTimers, etc to the different engine implementations.

Field Summary
`static int` | `CROSSHAIR_CURSOR` Platform-independent cursor.
`static int` | `DEFAULT_CURSOR` Platform-independent cursor.
`static int` | `HAND_CURSOR` Platform-independent cursor.
`static int` | `KeyAlt`
`static int` | `KeyBackspace`
`static int` | `KeyCtrl`
`static int` | `KeyDown` Cursor keys for both regular and mobile keyboard.
`static int` | `KeyEnter` On a mobile, pressing "*" also triggers KeyEnter.
`static int` | `KeyEsc`
`static int` | `KeyFire` Fire stands for a mobile key, indicating the fire button of the cursor controls.
`static int` | `KeyLeft` Cursor keys for both regular and mobile keyboard.
`static int` | `KeyMouse1` Keymap equivalent of mouse button.
`static int` | `KeyMouse2` Keymap equivalent of mouse button.
`static int` | `KeyMouse3` Keymap equivalent of mouse button.
`static int` | `KeyPound` The mobile Pound key, equal to '#'.
`static int` | `KeyRight` Cursor keys for both regular and mobile keyboard.
`static int` | `KeyShift` On a mobile, the cursor control Fire is the same as shift.
`static int` | `KeyStar` The mobile Star key, equal to '*'.
`static int` | `KeyTab`
`static int` | `KeyUp` Cursor keys for both regular and mobile keyboard.
`static int` | `WAIT_CURSOR` Platform-independent cursor.

Method Summary
`void` | `addGameState(java.lang.String state)` Add the given state to the game's existing state on the next frame.
`boolean` | `and(int value, int mask)` A Boolean AND shorthand to use for collision; returns (value&mask) != 0.
`void` | `andTileCid(int x, int y, int and_mask)` Modify the cid of a single tile by ANDing a bit mask, leaving the actual tile.
`double` | `atan2(double y, double x)` Replacement for Math.atan2 for the sake of MIDP portability.
`void` | `checkBGCollision(int tilecid, int objcid)` Calls all bg colliders of objects that match objid that collide with tiles that match tileid.
`int` | `checkBGCollision(JGRectangle r)` Check collision of tiles within given rectangle, return the OR of all cids found.
`void` | `checkCollision(int srccid, int dstcid)` Calls all colliders of objects that match dstcid that collide with objects that match srccid.
`int` | `checkCollision(int cidmask, JGObject obj)` Checks collision of objects with given cid mask with given object.
`void` | `clearGameState()` Set the game's main state to none, on the next frame.
`void` | `clearKey(int key)` Set the key status of a key to released.
`void` | `clearLastKey()` Clear the lastkey status.
`void` | `clearMouseButton(int nr)` Set state of button to released.
`int` | `countObjects(java.lang.String prefix, int cidmask)` Count how many objects there are with both the given name prefix and have colid&cidmask != 0.
`int` | `countObjects(java.lang.String prefix, int cidmask, boolean suspended_obj)` Count how many objects there are with both the given name prefix and have colid&cidmask != 0.
`int` | `countTiles(int tilecidmask)` Count number of tiles with given mask.
`java.lang.String` | `dbgExceptionToString(java.lang.Throwable e)` Convert the relevant information of an exception to a multiline String.
`void` | `dbgPrint(java.lang.String msg)` Print a debug message, with the main program being the source.
`void` | `dbgPrint(java.lang.String source, java.lang.String msg)` Print a debug message from a specific source, which is either the main program or a JGObject.
`void` | `dbgSetDebugColor1(JGColor col)` Set debug color 1, used for printing debug information.
`void` | `dbgSetDebugColor2(JGColor col)` Set debug color 2, used for printing debug information.
`void` | `dbgSetMessageExpiry(int ticks)` Set the number of frames a debug message of a removed object should remain on the playfield.
`void` | `dbgSetMessageFont(JGFont font)` Set the font for displaying debug messages.
`void` | `dbgShowBoundingBox(boolean enabled)` Show bounding boxes around the objects: the image bounding box (getBBox) , the tile span (getTiles), and the center tiles (getCenterTiles).
`void` | `dbgShowException(java.lang.String source, java.lang.Throwable e)` Print the relevant information of an exception as a debug message.
`void` | `dbgShowFullStackTrace(boolean enabled)` Indicates whether to show full exception stack traces or just the first lines.
`void` | `dbgShowGameState(boolean enabled)` Show the game state in the bottom right corner of the screen.
`void` | `dbgShowMessagesInPf(boolean enabled)` Output messages on playfield instead of console.
`void` | `defineAnimation(java.lang.String id, java.lang.String[] frames, double speed)` Define new animation sequence.
`void` | `defineAnimation(java.lang.String id, java.lang.String[] frames, double speed, boolean pingpong)` Define new animation sequence.
`void` | `defineAudioClip(java.lang.String clipid, java.lang.String filename)` Associate given clipid with a filename.
`void` | `defineImage(java.lang.String imgname, java.lang.String tilename, int collisionid, java.lang.String imgmap, int mapidx, java.lang.String img_op)` Define new sprite/tile image from map, with collision bounding box equal to the image's dimensions.
`void` | `defineImage(java.lang.String imgname, java.lang.String tilename, int collisionid, java.lang.String imgmap, int mapidx, java.lang.String img_op, int top, int left, int width, int height)` Define new sprite/tile image from map.
`void` | `defineImage(java.lang.String imgname, java.lang.String tilename, int collisionid, java.lang.String imgfile, java.lang.String img_op)` Define new sprite/tile image from a file, with collision bounding box equal to the image's dimensions.
`void` | `defineImage(java.lang.String name, java.lang.String tilename, int collisionid, java.lang.String imgfile, java.lang.String img_op, int top, int left, int width, int height)` Define new sprite/tile image from a file.
`void` | `defineImageMap(java.lang.String mapname, java.lang.String imgfile, int xofs, int yofs, int tilex, int tiley, int skipx, int skipy)` Define image map, a large image containing a number of smaller images to use for sprites or fonts.
`void` | `defineImageRotated(java.lang.String imgname, java.lang.String tilename, int collisionid, java.lang.String srcimg, double angle)` Define new image by rotating an already loaded image.
`void` | `defineMedia(java.lang.String filename)` Load a set of imagemap, image, animation, and audio clip definitions from a file.
`void` | `destroy()` Destroy function for deinitialising the engine properly.
`void` | `destroyApp(boolean unconditional)` Called by the application manager to exit app.
`void` | `disableAudio()` Disable audio, stop all currently playing audio.
`int` | `displayHeight()` Get the real display height on this device.
`int` | `displayWidth()` Get the real display width on this device.
`void` | `doFrame()` Is called every frame.
`void` | `drawImage(double x, double y, java.lang.String imgname)` Draw image with given ID.
`void` | `drawImage(double x, double y, java.lang.String imgname, boolean pf_relative)` Draw image with given ID.
`void` | `drawImage(double x, double y, java.lang.String imgname, JGColor blend_col, double alpha, double rot, double scale, boolean pf_relative)` Extended version of drawImage for platforms with opengl capabilities.
`void` | `drawImageString(java.lang.String string, double x, double y, int align, java.lang.String imgmap, int char_offset, int spacing)` Draws a single line of text using an image map as font; text alignment is same as drawString.
`void` | `drawImageString(java.lang.String string, double x, double y, int align, java.lang.String imgmap, int char_offset, int spacing, boolean pf_relative)` Draws a single line of text using an image map as font; text alignment is same as drawString.
`void` | `drawLine(double x1, double y1, double x2, double y2)` Draw a line with current thickness and colour.
`void` | `drawLine(double x1, double y1, double x2, double y2, boolean pf_relative)` Draw a line with current thickness and colour.
`void` | `drawLine(double x1, double y1, double x2, double y2, double thickness, JGColor color)` DrawLine combined with thickness/colour setting.
`void` | `drawOval(double x, double y, double width, double height, boolean filled, boolean centered)` Draw oval with default thickness and colour.
`void` | `drawOval(double x, double y, double width, double height, boolean filled, boolean centered, boolean pf_relative)` Draw oval with default thickness and colour.
`void` | `drawOval(double x, double y, double width, double height, boolean filled, boolean centered, double thickness, JGColor color)` Set thickness/colour and draw oval.
`void` | `drawPolygon(double[] x, double[] y, JGColor[] col, int len, boolean filled, boolean pf_relative)` Draw convex polygon.
`void` | `drawRect(double x, double y, double width, double height, boolean filled, boolean centered)` Draw rectangle in default colour and thickness.
`void` | `drawRect(double x, double y, double width, double height, boolean filled, boolean centered, boolean pf_relative)` Draw rectangle in default colour and thickness.
`void` | `drawRect(double x, double y, double width, double height, boolean filled, boolean centered, boolean pf_relative, JGColor[] shadecol)` Draw shaded rectangle.
`void` | `drawRect(double x, double y, double width, double height, boolean filled, boolean centered, double thickness, JGColor color)` Set colour/thickness and draw rectangle.
`void` | `drawString(java.lang.String str, double x, double y, int align)` Draws string so that (x,y) is the topleft coordinate (align=-1), the top middle coordinate (align=0), or the top right coordinate (align=1).
`void` | `drawString(java.lang.String str, double x, double y, int align, boolean pf_relative)` Draws string so that (x,y) is the topleft coordinate (align=-1), the top middle coordinate (align=0), or the top right coordinate (align=1).
`void` | `drawString(java.lang.String str, double x, double y, int align, JGFont font, JGColor color)` Draws string so that (x,y) is the topleft coordinate (align=-1), the top middle coordinate (align=0), or the top right coordinate (align=1).
`void` | `drawTile(int xi, int yi, int tileid)` Draw tile directly on background, do not call this directly, use setTile instead.
`void` | `enableAudio()` Enable audio, restart any audio loops.
`boolean` | `existsObject(java.lang.String index)` Get object if it exists.
`void` | `exitEngine(java.lang.String msg)` Exit, optionally reporting an exit message.
`void` | `fillBG(java.lang.String filltile)` Fill the background with the given tile.
`jgame.impl.Animation` | `getAnimation(java.lang.String id)` Get animation definition, don't call directly.
`java.lang.String` | `getConfigPath(java.lang.String filename)` Returns path to writable location for a file with the given name.
`double` | `getFontHeight(JGFont font)` Get height of given font in pixels.
`double` | `getFrameRate()`
`double` | `getFrameSkip()`
`double` | `getGameSpeed()` Get game speed variable.
`JGImage` | `getImage(java.lang.String imgname)` Gets (scaled) image directly.
`JGRectangle` | `getImageBBox(java.lang.String imgname)` Gets the collision bounding box of an image.
`JGPoint` | `getImageSize(java.lang.String imgname)` Gets (non-scaled) image's physical size directly.
`boolean` | `getKey(int key)` Get the key status of the given key.
`int` | `getKeyCode(java.lang.String keydesc)` Obtain key code from printable string describing the key, the inverse of getKeyDesc.
`java.lang.String` | `getKeyDesc(int key)` Get a printable string describing the key.
`int` | `getLastKey()` Get the keycode of the key that was pressed last, 0=none.
`char` | `getLastKeyChar()` Get the keycode of the key that was pressed last, 0=none.
`double` | `getMinScaleFactor()` Get minimum of the x and y scale factors
`boolean` | `getMouseButton(int nr)` Get state of button.
`boolean` | `getMouseInside()` Check if mouse is inside game window
`JGPoint` | `getMousePos()` Get current mouse position in logical coordinates, inverse projected through last set view zoom/rotate setting.
`int` | `getMouseX()` Get current mouse X position
`int` | `getMouseY()` Get current mouse Y position
`JGObject` | `getObject(java.lang.String index)` Get object if it exists, null if not.
`java.util.Vector` | `getObjects(java.lang.String prefix, int cidmask, boolean suspended_obj, JGRectangle bbox)` Query the object list for objects matching the given name prefix, CID mask, and collide with the given bounding box.
`int` | `getOffscreenMarginX()` Get offscreen X margin.
`int` | `getOffscreenMarginY()` Get offscreen Y margin.
`int` | `getTileCid(int xidx, int yidx)` Get collision id of tile at given tile index position.
`int` | `getTileCid(JGPoint center, int xofs, int yofs)` Get the tile cid of the point that is (xofs,yofs) from the tile index coordinate center.
`int` | `getTileCid(JGRectangle tiler)` Get the OR of the cids at the tile indexes given by tiler
`int` | `getTileCidAtCoord(double x, double y)` Get collision id of the tile at given pixel coordinates.
`JGPoint` | `getTileCoord(int tilex, int tiley)` Get pixel coordinate corresponding to the top left of the tile at the given index
`JGPoint` | `getTileCoord(JGPoint tileidx)` Get pixel coordinate corresponding to the top left of the tile at the given index
`JGPoint` | `getTileIndex(double x, double y)` Get tile index of the tile the coordinate is on.
`JGRectangle` | `getTiles(JGRectangle r)` Get tile index range of all tiles overlapping given rectangle of pixel coordinates.
`boolean` | `getTiles(JGRectangle dest, JGRectangle r)` Get tile index range of all tiles overlapping given rectangle of pixel coordinates, version without object creation.
`java.lang.String` | `getTileStr(int xidx, int yidx)` get string id of tile at given index position.
`java.lang.String` | `getTileStr(JGPoint center, int xofs, int yofs)` Get the tile string of the point that is (xofs,yofs) from the tile index coordinate center.
`java.lang.String` | `getTileStrAtCoord(double x, double y)` Get string id of the tile at given pixel coordinates.
`boolean` | `getVideoSyncedUpdate()`
`double` | `getXAlignOfs(double x)` Returns the difference between position and the closest tile-aligned position.
`double` | `getXDist(double x1, double x2)` Calculates length of the shortest path between x1 and x2, with x1, x2 being playfield coordinates, taking into account the wrap setting.
`double` | `getXScaleFactor()` Get scale factor of real screen width wrt virtual screen width
`double` | `getYAlignOfs(double y)` Returns the difference between position and the closest tile-aligned position.
`double` | `getYDist(double y1, double y2)` Calculates length of the shortest path between y1 and y2, with y1, y2 being playfield coordinates, taking into account the wrap setting.
`double` | `getYScaleFactor()` Get scale factor of real screen height wrt virtual screen height
`boolean` | `inGameState(java.lang.String state)` Check if game is in given state.
`boolean` | `inGameStateNextFrame(java.lang.String state)` Check if game will be in given state the next frame.
`void` | `initCanvas()` Override to define your own initialisations before the engine initialises.
`void` | `initEngine(int width, int height)` Init engine as application.
`void` | `initEngineApplet()` Init engine as applet; call this in your engine constructor.
`void` | `initEngineComponent(int width, int height)` Init engine as component to be embedded in a frame or panel; call this in your engine constructor.
`void` | `initGame()` Override to define your own initialisations after the engine initialised.
`boolean` | `isApplet()` Are we running as an applet or as an application?
`boolean` | `isMidlet()` Are we running as a midlet?
`boolean` | `isOpenGL()` Are we running with an OpenGL backend?
`boolean` | `isRunning()` True if engine is running, false if paused.
`boolean` | `isXAligned(double x, double margin)` Returns true if x falls within margin of the tile snap grid.
`boolean` | `isYAligned(double y, double margin)` Returns true if y falls within margin of the tile snap grid.
`java.lang.String` | `lastPlayedAudio(java.lang.String channel)` Returns the audioclip that was last played, null if audio was stopped with stopAudio.
`void` | `markAddObject(JGObject obj)` Add new object, will become active next frame, do not call directly.
`double` | `moduloXPos(double x)` A modulo that moduloes symmetrically, relative to the middle of the view.
`double` | `moduloYPos(double y)` A modulo that moduloes symmetrically, relative to the middle of the view.
`void` | `moveObjects()` Call the move() methods of all registered objects.
`void` | `moveObjects(java.lang.String prefix, int cidmask)` Call the move() methods of those objects matching the given name prefix and collision id mask.
`void` | `orTileCid(int x, int y, int or_mask)` Modify the cid of a single tile by ORing a bit mask, leaving the actual tile.
`void` | `paintFrame()` Is called when the engine's default screen painting is finished, and custom painting actions may be carried out.
`void` | `pauseApp()` Called by the application manager to pause app.
`int` | `pfHeight()` Get the virtual height in pixels (not the scaled screen height)
`int` | `pfTilesX()` Get the number of tiles in X direction
`int` | `pfTilesY()` Get the number of tiles in Y direction
`int` | `pfWidth()` Get the virtual width in pixels (not the scaled screen width)
`boolean` | `pfWrapX()` Is playfield X wrap enabled?
`boolean` | `pfWrapY()` Is playfield Y wrap enabled?
`void` | `playAudio(java.lang.String clipid)` Play audio clip on unnamed channel, which means it will not replace another clip, and cannot be stopped.
`void` | `playAudio(java.lang.String channel, java.lang.String clipid, boolean loop)` Play clip on channel with given name.
`double` | `random(double min, double max)` A floating-point random number between min and max
`double` | `random(double min, double max, double interval)` Generates discrete random number between min and max inclusive, with steps of interval.
`int` | `random(int min, int max, int interval)` Generates discrete random number between min and max inclusive, with steps of interval, integer version.
`void` | `registerTimer(JGTimer timer)` Register a timer with the engine, don't call directly.
`void` | `removeAllTimers()` Remove all JGTimers still ticking in the system.
`void` | `removeGameState(java.lang.String state)` Remove the given state from the game's existing state on the next frame.
`void` | `removeObject(JGObject obj)` Remove one particular object.
`void` | `removeObjects(java.lang.String prefix, int cidmask)` Remove all objects which have the given name prefix and/or match the given cidmask.
`void` | `removeObjects(java.lang.String prefix, int cidmask, boolean suspended_obj)` Remove all objects which have the given name prefix and/or match the given cidmask.
`void` | `requestGameFocus()` Call this to get focus.
`void` | `setAuthorMessage(java.lang.String msg)` Set author message, default "JGame [version]"
`void` | `setBGColor(JGColor bgcolor)` Set global background colour, which is displayed in borders, and behind transparent tiles if no BGImage is defined.
`void` | `setBGImage(int depth, java.lang.String bgimg, boolean wrapx, boolean wrapy)` Set image to display at a particular parallax scroll level.
`void` | `setBGImage(java.lang.String bgimg)` Set image to display behind transparent tiles.
`void` | `setBGImgOffset(int depth, double xofs, double yofs, boolean centered)` Change (absolute) offset of BG image independently of view offset.
`void` | `setBlendMode(int src_func, int dst_func)` Set blend mode, for platforms that support blending.
`void` | `setCanvasSettings(int nrtilesx, int nrtilesy, int tilex, int tiley, JGColor fgcolor, JGColor bgcolor, JGFont msgfont)` Set canvas dimensions and message colours/fonts.
`void` | `setColor(JGColor col)` Set current drawing colour.
`void` | `setColorsFont(JGColor fgcolor, JGColor bgcolor, JGFont msgfont)` Set foreground and background colour, and message font in one go; passing a null means ignore that argument.
`void` | `setFGColor(JGColor fgcolor)` Set global foreground colour, used for printing text and status messages.
`void` | `setFont(JGFont font)` Set current font, scale the font to screen size.
`void` | `setFrameRate(double fps, double maxframeskip)` Set frame rate in frames per second, and maximum number of frames that may be skipped before displaying a frame again.
`void` | `setGameSpeed(double speed)` Set game speed variable, default is 1.0.
`void` | `setGameState(java.lang.String state)` Set the game's main state on the next frame.
`void` | `setKey(int key)` Set the key status of a key to pressed.
`void` | `setMouseButton(int nr)` Set state of button to pressed.
`void` | `setMouseCursor(int cursor)` Set mouse cursor to a platform-independent standard cursor.
`void` | `setMouseCursor(java.lang.Object cursor)` Set mouse cursor, platform dependent.
`void` | `setMsgFont(JGFont msgfont)` Set the (unscaled) message font, used for displaying status messages.
`void` | `setOffscreenMargin(int xmargin, int ymargin)` Set margin used for testing if object should expire or suspend when off-view or off-playfield.
`void` | `setPFSize(int nrtilesx, int nrtilesy)` Set the playfield size to be any size larger or equal to the view size.
`void` | `setPFWrap(boolean wrapx, boolean wrapy, int shiftx, int shifty)` Set playfield wraparound setting.
`void` | `setProgressBar(double pos)` Set progress bar position in the load screen.
`void` | `setProgressMessage(java.lang.String msg)` Set progress message, default "Loading files..."
`void` | `setRenderSettings(int alpha_thresh, JGColor render_bg_col)` Configure image rendering.
`void` | `setScalingPreferences(double min_aspect_ratio, double max_aspect_ratio, int crop_top, int crop_left, int crop_bottom, int crop_right)` Set scaling preferences for translating the virtual playfield to the actual display.
`void` | `setSmoothing(boolean smooth_magnify)` Magnification can be set to smooth or blocky.
`void` | `setStroke(double thickness)` Set the line thickness
`void` | `setTextOutline(int thickness, JGColor colour)` Set parameters of outline surrounding text (for example, used to increase contrast).
`void` | `setTile(int x, int y, java.lang.String tilestr)` Set a single tile.
`void` | `setTile(JGPoint tileidx, java.lang.String tilename)` Set a single tile.
`void` | `setTileCid(int x, int y, int value)` Set the cid of a single tile to the given value, leaving the actual tile.
`void` | `setTileCid(int x, int y, int and_mask, int or_mask)` Set the cid of a single tile using and and or mask.
`void` | `setTiles(int xofs, int yofs, java.lang.String[] tilemap)` Set a block of tiles according to the single-letter tile names in the nxm character array tilemap.
`void` | `setTileSettings(java.lang.String out_of_bounds_tile, int out_of_bounds_cid, int preserve_cids)` Define background tile settings.
`void` | `setTilesMulti(int xofs, int yofs, java.lang.String[] tilemap)` Set a block of tiles according to the tile names in the nxm element array tilemap.
`void` | `setVideoSyncedUpdate(boolean value)` Enable/disable video synced update (jogl only).
`void` | `setViewOffset(int xofs, int yofs, boolean centered)` Change offset of playfield view.
`void` | `setViewZoomRotate(double zoom, double rotate)` Zoom/rotate view.
`void` | `snapToGrid(JGPoint p, int gridsnapx, int gridsnapy)` Snap p to grid in case p is close enough to the grid lines.
`double` | `snapToGridX(double x, double gridsnapx)` Snap to grid, double version.
`double` | `snapToGridY(double y, double gridsnapy)` Snap to grid, double version.
`void` | `start()` Signal that the engine should start running.
`void` | `startApp()` Called when midlet is first initialised, or unpaused.
`void` | `stop()` signal that the engine should stop running and wait.
`void` | `stopAudio()` Stop all audio channels.
`void` | `stopAudio(java.lang.String channel)` Stop one audio channel.
`boolean` | `storeExists(java.lang.String id)` Checks if item exists in store
`double` | `storeReadDouble(java.lang.String id, double undef)` Reads double from store, use undef if ID not found
`int` | `storeReadInt(java.lang.String id, int undef)` Reads int from store, use undef if ID not found
`java.lang.String` | `storeReadString(java.lang.String id, java.lang.String undef)` Reads String from store, use undef if ID not found
`void` | `storeRemove(java.lang.String id)` Remove record if it exists
`void` | `storeWriteDouble(java.lang.String id, double value)` Writes double to store under given ID
`void` | `storeWriteInt(java.lang.String id, int value)` Writes integer to store under given ID
`void` | `storeWriteString(java.lang.String id, java.lang.String value)` Writes string to store under given ID
`int` | `tileHeight()` Get the tile height in (virtual) pixels.
`java.lang.String` | `tileIDToStr(int tileid)` Convert tile ID code to tile name (as used internally).
`int` | `tileStrToID(java.lang.String tilestr)` Convert tile name to integer ID code (as used internally).
`int` | `tileWidth()` Get the tile width in (virtual) pixels.
`int` | `viewHeight()` Get the virtual height in pixels (not the scaled screen height)
`int` | `viewTilesX()` Get the number of tiles of view window in X direction
`int` | `viewTilesY()` Get the number of tiles of view window in Y direction
`int` | `viewWidth()` Get the virtual width in pixels (not the scaled screen width)
`int` | `viewXOfs()` Get view offset as it will be at the next frame draw, in case we are not inside a frame draw, or the view offset as it is, when we are.
`int` | `viewYOfs()` Get view offset as it will be at the next frame draw, in case we are not inside a frame draw, or the view offset as it is, when we are.
`void` | `wakeUpOnKey(int key)` Make engine call start() when a key is pressed.

Field Detail

### KeyUp

    static final int KeyUp

  Cursor keys for both regular and mobile keyboard.

  See Also:
    Constant Field Values

### KeyDown

    static final int KeyDown

  Cursor keys for both regular and mobile keyboard.

  See Also:
    Constant Field Values

### KeyLeft

    static final int KeyLeft

  Cursor keys for both regular and mobile keyboard.

  See Also:
    Constant Field Values

### KeyRight

    static final int KeyRight

  Cursor keys for both regular and mobile keyboard.

  See Also:
    Constant Field Values

### KeyShift

    static final int KeyShift

  On a mobile, the cursor control Fire is the same as shift.

  See Also:
    Constant Field Values

### KeyFire

    static final int KeyFire

  Fire stands for a mobile key, indicating the fire button of the cursor controls. It is equivalent to KeyShift.

  See Also:
    Constant Field Values

### KeyCtrl

    static final int KeyCtrl

See Also:
  Constant Field Values

### KeyAlt

    static final int KeyAlt

See Also:
  Constant Field Values

### KeyEsc

    static final int KeyEsc

See Also:
  Constant Field Values

### KeyEnter

    static final int KeyEnter

  On a mobile, pressing "*" also triggers KeyEnter.

  See Also:
    Constant Field Values

### KeyStar

    static final int KeyStar

  The mobile Star key, equal to '*'.

  See Also:
    Constant Field Values

### KeyPound

    static final int KeyPound

  The mobile Pound key, equal to '#'.

  See Also:
    Constant Field Values

### KeyBackspace

    static final int KeyBackspace

See Also:
  Constant Field Values

### KeyTab

    static final int KeyTab

See Also:
  Constant Field Values

### KeyMouse1

    static final int KeyMouse1

  Keymap equivalent of mouse button.

  See Also:
    Constant Field Values

### KeyMouse2

    static final int KeyMouse2

  Keymap equivalent of mouse button.

  See Also:
    Constant Field Values

### KeyMouse3

    static final int KeyMouse3

  Keymap equivalent of mouse button.

  See Also:
    Constant Field Values

### DEFAULT_CURSOR

    static final int DEFAULT_CURSOR

  Platform-independent cursor.

  See Also:
    Constant Field Values

### CROSSHAIR_CURSOR

    static final int CROSSHAIR_CURSOR

  Platform-independent cursor.

  See Also:
    Constant Field Values

### HAND_CURSOR

    static final int HAND_CURSOR

  Platform-independent cursor.

  See Also:
    Constant Field Values

### WAIT_CURSOR

    static final int WAIT_CURSOR

  Platform-independent cursor.

  See Also:
    Constant Field Values

Method Detail

### setProgressBar

    void setProgressBar(double pos)

  Set progress bar position in the load screen.

  Parameters:
    `pos` - a number between 0 and 1

### setProgressMessage

    void setProgressMessage(java.lang.String msg)

  Set progress message, default "Loading files..."

### setAuthorMessage

    void setAuthorMessage(java.lang.String msg)

  Set author message, default "JGame [version]"

### getImage

    JGImage getImage(java.lang.String imgname)

  Gets (scaled) image directly. Is usually not necessary. Returns null if image is a null image; throws error if image is not defined.

### getImageSize

    JGPoint getImageSize(java.lang.String imgname)

  Gets (non-scaled) image's physical size directly. The object returned may be a reference to an internal variable, do not change it!

### defineImage

    void defineImage(java.lang.String name,
                     java.lang.String tilename,
                     int collisionid,
                     java.lang.String imgfile,
                     java.lang.String img_op,
                     int top,
                     int left,
                     int width,
                     int height)

  Define new sprite/tile image from a file. If an image with this id is already defined, it is removed from any caches, so that the old image is really unloaded. This can be used to load large (background) images on demand, rather than have them all in memory. Note that the unloading does not work for images defined from image maps. Defining an image with the same name and filename twice does not cause the image to be reloaded, but keeps the old image.

  Parameters:
    `name` - image id
    `tilename` - tile id (1-4 characters)
    `collisionid` - cid to use for tile collision matching
    `imgfile` - filespec in resource path; "null" means no file
    `top` - collision bounding box dimensions
    `left` - collision bounding box dimensions
    `width` - collision bounding box dimensions
    `height` - collision bounding box dimensions

### defineImageRotated

    void defineImageRotated(java.lang.String imgname,
                            java.lang.String tilename,
                            int collisionid,
                            java.lang.String srcimg,
                            double angle)

  Define new image by rotating an already loaded image. This method does not yet work for images defined from image maps! The destination image is always a square which is large enough to fit the source image at any angle. Its dimension is calculated as: max(width, height, 0.75*(width+height)). The source image is rendered to its center.

  If an image with this id is already defined, it is removed from any caches, so that the old image is really unloaded. This can be used to load large (background) images on demand, rather than have them all in memory. Note that the unloading does not work for images defined from image maps.

  Parameters:
    `imgname` - image id
    `tilename` - tile id (1-4 characters)
    `collisionid` - cid to use for tile collision matching
    `srcimg` - image id of (already loaded) source image
    `angle` - the angle in radians by which to rotate

### defineImageMap

    void defineImageMap(java.lang.String mapname,
                        java.lang.String imgfile,
                        int xofs,
                        int yofs,
                        int tilex,
                        int tiley,
                        int skipx,
                        int skipy)

  Define image map, a large image containing a number of smaller images to use for sprites or fonts. The images must be in a regularly spaced matrix. One may define multiple image maps with the same image but different matrix specs.

  Parameters:
    `mapname` - id of image map
    `imgfile` - filespec in resource path
    `xofs` - x offset of first image
    `yofs` - y offset of first image
    `tilex` - width of an image
    `tiley` - height of an image
    `skipx` - nr of pixels to skip between successive images
    `skipy` - nr of pixels to skip between successive images vertically.

### getImageBBox

    JGRectangle getImageBBox(java.lang.String imgname)

  Gets the collision bounding box of an image.

### defineImage

    void defineImage(java.lang.String imgname,
                     java.lang.String tilename,
                     int collisionid,
                     java.lang.String imgfile,
                     java.lang.String img_op)

  Define new sprite/tile image from a file, with collision bounding box equal to the image's dimensions. If an image with this id is already defined, it is removed from any caches, so that the old image is really unloaded. This can be used to load large (background) images on demand, rather than have them all in memory. Note that the unloading does not work for images defined from image maps. Defining an image with the same name and filename twice does not cause the image to be reloaded, but keeps the old image.

  Parameters:
    `imgname` - image id
    `tilename` - tile id (1-4 characters)
    `collisionid` - cid to use for tile collision matching
    `imgfile` - filespec in resource path; "null" means no file

### defineImage

    void defineImage(java.lang.String imgname,
                     java.lang.String tilename,
                     int collisionid,
                     java.lang.String imgmap,
                     int mapidx,
                     java.lang.String img_op,
                     int top,
                     int left,
                     int width,
                     int height)

  Define new sprite/tile image from map.

  Parameters:
    `imgname` - image id
    `tilename` - tile id (1-4 characters)
    `collisionid` - cid to use for tile collision matching
    `imgmap` - id of image map
    `mapidx` - index of image in map, 0=first
    `top` - collision bounding box dimensions
    `left` - collision bounding box dimensions
    `width` - collision bounding box dimensions
    `height` - collision bounding box dimensions

### defineImage

    void defineImage(java.lang.String imgname,
                     java.lang.String tilename,
                     int collisionid,
                     java.lang.String imgmap,
                     int mapidx,
                     java.lang.String img_op)

  Define new sprite/tile image from map, with collision bounding box equal to the image's dimensions.

  Parameters:
    `imgname` - image id
    `tilename` - tile id (1-4 characters)
    `collisionid` - cid to use for tile collision matching
    `imgmap` - id of image map
    `mapidx` - index of image in map, 0=first

### defineMedia

    void defineMedia(java.lang.String filename)

  Load a set of imagemap, image, animation, and audio clip definitions from a file. The file contains one image / imagemap / animation definition / audio clip on each line, with the fields separated by one or more tabs. Lines not matching the required number of fields are ignored. The fields have the same order as in defineImage, defineImageMap, defineAnimation, and defineAudioClip. For example:

  `defineImage("mytile", "#", 1,"gfx/myimage.gif", "-");`

  is equivalent to the following line in the table:

  `mytile # 1 gfx/myimage.gif -`

  with the whitespace between the fields consisting of one or more tabs. The defineAnimation methods take an array of names as the second argument. This is represented in table format as the names separated by semicolon ';' characters. So:

  `defineAnimation("anim",new String[]{"frame0","frame1",...},0.5);`

  is equivalent to:

  `anim frame0;frame1;... 0.5`

### setBGImage

    void setBGImage(java.lang.String bgimg)

  Set image to display behind transparent tiles. Image size must be a multiple of the tile size. Passing null turns off background image; the background colour will be used instead.

  Parameters:
    `bgimg` - image name, null=turn off background image

### setBGImage

    void setBGImage(int depth,
                    java.lang.String bgimg,
                    boolean wrapx,
                    boolean wrapy)

  Set image to display at a particular parallax scroll level. Only some platforms support parallax scrolling. On other platforms, only the level 0 image is displayed, with its offset equal to the view offset. Level 0 corresponds to the top level; setBGImage(String) is equivalent to setBGImage(String,0,true,true). The level 0 image follows the view offset by default, higher levels are initialised to offset (0,0) by default.

  Parameters:
    `bgimg` - image name, null=turn off image at this level
    `depth` - depth level, 0=topmost
    `wrapx` - image should wrap in x direction
    `wrapy` - image should wrap in y direction

### setTileSettings

    void setTileSettings(java.lang.String out_of_bounds_tile,
                         int out_of_bounds_cid,
                         int preserve_cids)

  Define background tile settings. Default is setBGCidSettings("",0,0).

  Parameters:
    `out_of_bounds_tile` - tile string to use outside of screen bounds
    `out_of_bounds_cid` - cid to use outside of screen boundaries
    `preserve_cids` - cid mask to preserve when setting tiles

### fillBG

    void fillBG(java.lang.String filltile)

  Fill the background with the given tile.

  Parameters:
    `filltile` - null means use background colour

### markAddObject

    void markAddObject(JGObject obj)

  Add new object, will become active next frame, do not call directly. This method is normally called automatically by the JGObject constructor. You should not need to call this directly.

### existsObject

    boolean existsObject(java.lang.String index)

  Get object if it exists.

### getObject

    JGObject getObject(java.lang.String index)

  Get object if it exists, null if not.

### moveObjects

    void moveObjects(java.lang.String prefix,
                     int cidmask)

  Call the move() methods of those objects matching the given name prefix and collision id mask.

  Parameters:
    `cidmask` - collision id mask, 0 means ignore
    `prefix` - ID prefix, null means ignore

### moveObjects

    void moveObjects()

  Call the move() methods of all registered objects.

### checkCollision

    void checkCollision(int srccid,
                        int dstcid)

  Calls all colliders of objects that match dstcid that collide with objects that match srccid.

### checkCollision

    int checkCollision(int cidmask,
                       JGObject obj)

  Checks collision of objects with given cid mask with given object. Suspended objects are not counted (same as checkCollision(int,int)). This method should be a more efficient way to check for object overlap than getObjects, though it's still not very efficient.

  Parameters:
    `cidmask` - cid mask of objects to consider, 0 means any
  Returns:
    the OR of the CIDs of all object overlapping r

### checkBGCollision

    int checkBGCollision(JGRectangle r)

  Check collision of tiles within given rectangle, return the OR of all cids found.

  Parameters:
    `r` - bounding box in pixel coordinates

### checkBGCollision

    void checkBGCollision(int tilecid,
                          int objcid)

  Calls all bg colliders of objects that match objid that collide with tiles that match tileid.

### getObjects

    java.util.Vector getObjects(java.lang.String prefix,
                                int cidmask,
                                boolean suspended_obj,
                                JGRectangle bbox)

  Query the object list for objects matching the given name prefix, CID mask, and collide with the given bounding box. If suspended_obj is true, suspended objects are also included. The list of objects returned match all the supplied criteria. This is an inefficient method, use sparingly.

  Parameters:
    `cidmask` - collision id mask, 0 means ignore
    `prefix` - ID prefix, null means ignore
    `suspended_obj` - also count suspended objects
    `bbox` - collision bounding box, null means ignore

### removeObject

    void removeObject(JGObject obj)

  Remove one particular object. The actual removal is done after the current moveObjects or check*Collision ends, or immediately if done from within the main doFrame loop.

### removeObjects

    void removeObjects(java.lang.String prefix,
                       int cidmask)

  Remove all objects which have the given name prefix and/or match the given cidmask. It also removes suspended objects. The actual matching and removal is done after the current moveObjects or check*Collision ends, or immediately if done from within the main doFrame loop. It also removes any matching objects which are pending to be added the next frame.

  Parameters:
    `cidmask` - collision id mask, 0 means ignore
    `prefix` - ID prefix, null means ignore

### removeObjects

    void removeObjects(java.lang.String prefix,
                       int cidmask,
                       boolean suspended_obj)

  Remove all objects which have the given name prefix and/or match the given cidmask. You can specify whether to remove suspended objects or not. The actual matching and removal is done after the current moveObjects or check*Collision ends, or immediately if done from within the main doFrame loop. It also removes any matching objects which are pending to be added the next frame.

  Parameters:
    `cidmask` - collision id mask, 0 means ignore
    `prefix` - ID prefix, null means ignore
    `suspended_obj` - also count suspended objects

### countObjects

    int countObjects(java.lang.String prefix,
                     int cidmask)

  Count how many objects there are with both the given name prefix and have colid&cidmask != 0. Either criterion can be left out. It also counts suspended objects. Actually searches the object array, so it may be inefficient to use it a lot of times.

  Parameters:
    `cidmask` - collision id mask, 0 means ignore
    `prefix` - ID prefix, null means ignore

### countObjects

    int countObjects(java.lang.String prefix,
                     int cidmask,
                     boolean suspended_obj)

  Count how many objects there are with both the given name prefix and have colid&cidmask != 0. Either criterion can be left out. You can specify whether to count suspended objects or not. Actually searches the object array, so it may be inefficient to use it a lot of times.

  Parameters:
    `cidmask` - collision id mask, 0 means ignore
    `prefix` - ID prefix, null means ignore
    `suspended_obj` - also count suspended objects

### setTileCid

    void setTileCid(int x,
                    int y,
                    int and_mask,
                    int or_mask)

  Set the cid of a single tile using and and or mask.

### setTile

    void setTile(int x,
                 int y,
                 java.lang.String tilestr)

  Set a single tile.

### countTiles

    int countTiles(int tilecidmask)

  Count number of tiles with given mask. Actually searches all tiles, so it's inefficient and should be used sparingly (such as, determine the number of something at the beginning of a game).

### getTileCid

    int getTileCid(int xidx,
                   int yidx)

  Get collision id of tile at given tile index position. Moduloes the given position if wraparound

### getTileStr

    java.lang.String getTileStr(int xidx,
                                int yidx)

  get string id of tile at given index position. Moduloes the given position if wraparound

### getTileCid

    int getTileCid(JGRectangle tiler)

  Get the OR of the cids at the tile indexes given by tiler

### getTiles

    JGRectangle getTiles(JGRectangle r)

  Get tile index range of all tiles overlapping given rectangle of pixel coordinates. Get tile position range of all tiles overlapping given rectangle. Returns null is rectangle is null.

  Parameters:
    `r` - rectangle in pixel coordinates, null is none
  Returns:
    tile indices

### getTiles

    boolean getTiles(JGRectangle dest,
                     JGRectangle r)

  Get tile index range of all tiles overlapping given rectangle of pixel coordinates, version without object creation. Get tile position range of all tiles overlapping given rectangle. Returns false is rectangle is null.

  Parameters:
    `r` - rectangle in pixel coordinates, null is none
    `dest` - rectangle to copy tile range into
  Returns:
    true if rectangle exists, false if null

### drawTile

    void drawTile(int xi,
                  int yi,
                  int tileid)

  Draw tile directly on background, do not call this directly, use setTile instead.

### setTileCid

    void setTileCid(int x,
                    int y,
                    int value)

  Set the cid of a single tile to the given value, leaving the actual tile.

### orTileCid

    void orTileCid(int x,
                   int y,
                   int or_mask)

  Modify the cid of a single tile by ORing a bit mask, leaving the actual tile.

### andTileCid

    void andTileCid(int x,
                    int y,
                    int and_mask)

  Modify the cid of a single tile by ANDing a bit mask, leaving the actual tile.

### setTile

    void setTile(JGPoint tileidx,
                 java.lang.String tilename)

  Set a single tile.

### setTiles

    void setTiles(int xofs,
                  int yofs,
                  java.lang.String[] tilemap)

  Set a block of tiles according to the single-letter tile names in the nxm character array tilemap.

### setTilesMulti

    void setTilesMulti(int xofs,
                       int yofs,
                       java.lang.String[] tilemap)

  Set a block of tiles according to the tile names in the nxm element array tilemap. The tile names may be multiple characters. Each String in the tilemap consists of a list of tile names separated by spaces. So: `"x aa ab abc"` stands for a sequence of four tiles, "x", "aa", "ab", and "abc".

### getTileCidAtCoord

    int getTileCidAtCoord(double x,
                          double y)

  Get collision id of the tile at given pixel coordinates.

### getTileCid

    int getTileCid(JGPoint center,
                   int xofs,
                   int yofs)

  Get the tile cid of the point that is (xofs,yofs) from the tile index coordinate center.

### getTileStrAtCoord

    java.lang.String getTileStrAtCoord(double x,
                                       double y)

  Get string id of the tile at given pixel coordinates.

### getTileStr

    java.lang.String getTileStr(JGPoint center,
                                int xofs,
                                int yofs)

  Get the tile string of the point that is (xofs,yofs) from the tile index coordinate center.

### tileStrToID

    int tileStrToID(java.lang.String tilestr)

  Convert tile name to integer ID code (as used internally). The ID code basically encodes the four characters of the string into the bytes of the four-byte integer. The ID code is NOT related to the collision ID (CID).

  Parameters:
    `tilestr` - tilename, null or empty string -> ID = 0

### tileIDToStr

    java.lang.String tileIDToStr(int tileid)

  Convert tile ID code to tile name (as used internally). The ID code basically encodes the four characters of the string into the bytes of the four-byte integer. The ID code is NOT related to the collision ID (CID).

  Parameters:
    `tileid` - tile ID, tileid==0 -> tilename = empty string

### moduloXPos

    double moduloXPos(double x)

  A modulo that moduloes symmetrically, relative to the middle of the view. That is, the returned x/ypos falls within -pfwidth/height_half and pfwidth/height_half of x/yofs_mid

### moduloYPos

    double moduloYPos(double y)

  A modulo that moduloes symmetrically, relative to the middle of the view. That is, the returned x/ypos falls within -pfwidth/height_half and pfwidth/height_half of x/yofs_mid

### dbgShowBoundingBox

    void dbgShowBoundingBox(boolean enabled)

  Show bounding boxes around the objects: the image bounding box (getBBox) , the tile span (getTiles), and the center tiles (getCenterTiles).

### dbgShowGameState

    void dbgShowGameState(boolean enabled)

  Show the game state in the bottom right corner of the screen. The message font and foreground colour are used to draw the text.

### dbgShowFullStackTrace

    void dbgShowFullStackTrace(boolean enabled)

  Indicates whether to show full exception stack traces or just the first lines. Default is false.

### dbgShowMessagesInPf

    void dbgShowMessagesInPf(boolean enabled)

  Output messages on playfield instead of console. Default is true. Messages printed by an object are displayed close to that object. Messages printed by the main program are shown at the bottom of the screen. The debug message font is used to display the messages.

  A message that is generated in this frame is shown in the foreground colour at the appropriate source. If the source did not generate a message, the last printed message remains visible, and is shown in debug colour 1. If an object prints a message, and then dies, the message will remain for a period of time after the object is gone. These messages are shown in debug colour 2.

### dbgSetMessageExpiry

    void dbgSetMessageExpiry(int ticks)

  Set the number of frames a debug message of a removed object should remain on the playfield.

### dbgSetMessageFont

    void dbgSetMessageFont(JGFont font)

  Set the font for displaying debug messages.

### dbgSetDebugColor1

    void dbgSetDebugColor1(JGColor col)

  Set debug color 1, used for printing debug information.

### dbgSetDebugColor2

    void dbgSetDebugColor2(JGColor col)

  Set debug color 2, used for printing debug information.

### dbgPrint

    void dbgPrint(java.lang.String msg)

  Print a debug message, with the main program being the source.

### dbgPrint

    void dbgPrint(java.lang.String source,
                  java.lang.String msg)

  Print a debug message from a specific source, which is either the main program or a JGObject.

  Parameters:
    `source` - may be object ID or "MAIN" for the main program.

### dbgShowException

    void dbgShowException(java.lang.String source,
                          java.lang.Throwable e)

  Print the relevant information of an exception as a debug message.

  Parameters:
    `source` - may be object ID or "MAIN" for the main program.

### dbgExceptionToString

    java.lang.String dbgExceptionToString(java.lang.Throwable e)

  Convert the relevant information of an exception to a multiline String.

### exitEngine

    void exitEngine(java.lang.String msg)

  Exit, optionally reporting an exit message. The exit message can be used to report fatal errors. In case of an application or midlet, the program exits. In case of an applet, destroy is called, and the exit message is displayed on the playfield.

  Parameters:
    `msg` - an exit message, null means none

### initEngineComponent

    void initEngineComponent(int width,
                             int height)

  Init engine as component to be embedded in a frame or panel; call this in your engine constructor.

  Parameters:
    `width` - canvas width
    `height` - canvas height

### initEngineApplet

    void initEngineApplet()

  Init engine as applet; call this in your engine constructor. Applet init() will start the game.

### initEngine

    void initEngine(int width,
                    int height)

  Init engine as application. Passing (0,0) for width, height will result in a full-screen window without decoration. Passing another value results in a regular window with decoration.

  Parameters:
    `width` - real screen width, 0 = use screen size
    `height` - real screen height, 0 = use screen size

### setCanvasSettings

    void setCanvasSettings(int nrtilesx,
                           int nrtilesy,
                           int tilex,
                           int tiley,
                           JGColor fgcolor,
                           JGColor bgcolor,
                           JGFont msgfont)

  Set canvas dimensions and message colours/fonts. You must call this in initCanvas().

  Parameters:
    `nrtilesx` - nr of tiles horizontally
    `nrtilesy` - nr of tiles vertically
    `tilex` - width of one tile
    `tiley` - height of one tile
    `fgcolor` - pen/text colour, null for default white
    `bgcolor` - background colour, null for default black
    `msgfont` - font for messages and text drawing, null for default

### setScalingPreferences

    void setScalingPreferences(double min_aspect_ratio,
                               double max_aspect_ratio,
                               int crop_top,
                               int crop_left,
                               int crop_bottom,
                               int crop_right)

  Set scaling preferences for translating the virtual playfield to the actual display. You can only call this in initCanvas(). You can set the allowed aspect ratio and the crop margin here. Aspect ratio is defined as the ratio (actual_tile_width / actual_tile_height) / (virtual_tile_width / virtual_tile_height). So, if the tile size of the scaled display is (3,2) pixels, and the original was (4,4) pixels, the aspect ratio is 1.5. Default values for min_aspect_ratio and max_aspect_ratio are resp 0.75 and 1.333. Setting both to 1.0 means you always get a square aspect ratio.

  Crop margin can be used if you wish to allow the scaling algorithm to take just a few pixels off your playfield in order to make a wider tile size fit. The tile size is always integer, so even a best-fit scaled tile size may leave an unused border around the playfield, which may be undesirable for small screens. Cropping just a few pixels off the playfield may be just enough to make the tiles 1 pixel larger. Setting a crop to a value greater than zero means you allow the playfield to fall off the canvas for the amount of actual pixels specified, in order to make a larger tile size fit. Default crop margin is 0.

  Parameters:
    `min_aspect_ratio` - minimum width:height ratio allowed
    `max_aspect_ratio` - maximum width:height ratio allowed
    `crop_top` - number of pixels to crop at top
    `crop_left` - number of pixels to crop at left size
    `crop_bottom` - number of pixels to crop at bottom
    `crop_right` - number of pixels to crop at right size

### setSmoothing

    void setSmoothing(boolean smooth_magnify)

  Magnification can be set to smooth or blocky. For platforms that enable smooth magnification (OpenGL), smoothing may look too blurry when magnifying by a large amount, so blocky magnification may actually look more charming.

  Parameters:
    `smooth_magnify` - smooth images when magnifying

### requestGameFocus

    void requestGameFocus()

  Call this to get focus.

### isApplet

    boolean isApplet()

  Are we running as an applet or as an application?

### isMidlet

    boolean isMidlet()

  Are we running as a midlet?

### isOpenGL

    boolean isOpenGL()

  Are we running with an OpenGL backend?

### viewWidth

    int viewWidth()

  Get the virtual width in pixels (not the scaled screen width)

### viewHeight

    int viewHeight()

  Get the virtual height in pixels (not the scaled screen height)

### viewTilesX

    int viewTilesX()

  Get the number of tiles of view window in X direction

### viewTilesY

    int viewTilesY()

  Get the number of tiles of view window in Y direction

### viewXOfs

    int viewXOfs()

  Get view offset as it will be at the next frame draw, in case we are not inside a frame draw, or the view offset as it is, when we are.

### viewYOfs

    int viewYOfs()

  Get view offset as it will be at the next frame draw, in case we are not inside a frame draw, or the view offset as it is, when we are.

### pfWidth

    int pfWidth()

  Get the virtual width in pixels (not the scaled screen width)

### pfHeight

    int pfHeight()

  Get the virtual height in pixels (not the scaled screen height)

### pfTilesX

    int pfTilesX()

  Get the number of tiles in X direction

### pfTilesY

    int pfTilesY()

  Get the number of tiles in Y direction

### pfWrapX

    boolean pfWrapX()

  Is playfield X wrap enabled?

### pfWrapY

    boolean pfWrapY()

  Is playfield Y wrap enabled?

### tileWidth

    int tileWidth()

  Get the tile width in (virtual) pixels.

### tileHeight

    int tileHeight()

  Get the tile height in (virtual) pixels.

### displayWidth

    int displayWidth()

  Get the real display width on this device.

### displayHeight

    int displayHeight()

  Get the real display height on this device.

### initCanvas

    void initCanvas()

  Override to define your own initialisations before the engine initialises. This method is meant for doing initialisations after the applet has been initialised (in case we're an applet) but before the engine initialises. This can be considered a replacement of the regular constructor, making it independent of whether we're an applet or application. Typically you only need to call setCanvasSettings here, and, optionally, setScalingPreferences(). This is the place where you can read applet parameters and initialise accordingly. In case you want to adapt to the real display dimensions, you can get them using displayWidth/Height at this point.

### initGame

    void initGame()

  Override to define your own initialisations after the engine initialised. This method is called by the game thread after initEngine(), initEngineApplet(), or initEngineComponent() was called.

### start

    void start()

  Signal that the engine should start running. May be called by the web browser.

### stop

    void stop()

  signal that the engine should stop running and wait. May be called by the web browser.

### startApp

    void startApp()

  Called when midlet is first initialised, or unpaused. Midlet version of init() when called for the first time, and start() for subsequent calls.

### pauseApp

    void pauseApp()

  Called by the application manager to pause app. Basically the midlet version of stop(), behaves the same as stop().

### destroyApp

    void destroyApp(boolean unconditional)

  Called by the application manager to exit app. Basically the midlet version of destroy(), behaves the same as destroy().

### isRunning

    boolean isRunning()

  True if engine is running, false if paused.

### wakeUpOnKey

    void wakeUpOnKey(int key)

  Make engine call start() when a key is pressed. This can be used to determine a start criterion when halting the engine from within using stop().

  Parameters:
    `key` - keycode to wake up on, -1=any key or mouse, 0=none

### destroy

    void destroy()

  Destroy function for deinitialising the engine properly. This is called by the applet viewer to dispose the applet. Use exitEngine to destroy the applet and exit the system.

### getFrameRate

    double getFrameRate()

  Returns:
    frame rate in frames per second

### getFrameSkip

    double getFrameSkip()

  Returns:
    max successive frames to skip

### getVideoSyncedUpdate

    boolean getVideoSyncedUpdate()

  Returns:
    true = video synced mode enabled

### setViewOffset

    void setViewOffset(int xofs,
                       int yofs,
                       boolean centered)

  Change offset of playfield view. If the view would be out of the playfield's bounds, the offset is corrected so that it is inside them. The offset of the parallax level 0 background image is set to the offset as well, the other levels remain unchanged.

  Parameters:
    `centered` - center view on (xofs, yofs), topleft otherwise

### setBGImgOffset

    void setBGImgOffset(int depth,
                        double xofs,
                        double yofs,
                        boolean centered)

  Change (absolute) offset of BG image independently of view offset. Only supported by parallax scrolling platforms. Note that parallax level 0 follows the view offset, so a call to this method to set level 0 should be done after calling setViewOffset.

  Parameters:
    `depth` - depth level of image to set
    `centered` - center view on (xofs, yofs), topleft otherwise

### setViewZoomRotate

    void setViewZoomRotate(double zoom,
                           double rotate)

  Zoom/rotate view. Can be used to create special effects, like speed-dependent zoom, explosion shake, etc. Only works in OpenGL. If you zoom out too far, parts that are beyond the borders of the defined view may get exposed, the appearance of which is undefined. This also happens when you rotate, so you will also need to zoom in to ensure this does not happen. Everything that is drawn relative to the playfield is zoomed/rotated, everything that is not is unaffected. Game logic is unaffected.

  Mouse coordinates are inverse projected through the last set zoom/rotate setting, so that a playfield relative pixel drawn at the logical mouse coordinates coincides with the physical position of the mouse pointer. If you don't want this, you can set zoom/rotate to (1,0), read the mouse position, then set zoom/rotate to the desired value.

  The zoom/rotate setting used for actual drawing is the last value set at the end of the doFrame phase. Should not be called during the paintFrame phase.

  Parameters:
    `zoom` - zoom factor, 1.0 is normal size
    `rotate` - angle in radians

### setPFSize

    void setPFSize(int nrtilesx,
                   int nrtilesy)

  Set the playfield size to be any size larger or equal to the view size.

  Parameters:
    `nrtilesx` - number of tiles, >= viewTilesX()
    `nrtilesy` - number of tiles, >= viewTilesY()

### setPFWrap

    void setPFWrap(boolean wrapx,
                   boolean wrapy,
                   int shiftx,
                   int shifty)

  Set playfield wraparound setting. When wraparound is enabled, the playfield theoretically behaves as if it is infinitely long or high, with tiles and objects repeating periodically, with playfield size being the period. Tile coordinates in a wrapped playfield are effectively modulo the playfield size. Object coordinates are wrapped symmetrically to the view offset, that is, they are kept within -playfieldsize, +playfieldsize of the center of the view offset. This ensures that regular coordinate comparison and collision usually work as expected, without having to actually model the infinite repetition of the objects in the wrap direction. The shiftx and shifty can be used to shift the object's wrap center by some pixels, to ensure they enter and leave the sides / top-bottom of the screen neatly when the playfield is not larger than the view. For this case, use the following formula: ensure the playfield is slightly larger than the view (namely, one sprite length), and set the shift to sprite length/2.

### setFrameRate

    void setFrameRate(double fps,
                      double maxframeskip)

  Set frame rate in frames per second, and maximum number of frames that may be skipped before displaying a frame again. Default is 35 frames per second, with a maxframeskip of 4.

  Parameters:
    `fps` - frames per second, useful range 2...80
    `maxframeskip` - max successive frames to skip, useful range 0..10

### setVideoSyncedUpdate

    void setVideoSyncedUpdate(boolean value)

  Enable/disable video synced update (jogl only). This method has no effect on non-jogl platforms, where it is always disabled. The game state update becomes synced with the screen refresh rate. Frame rate is no longer fixed, but depends on the machine the game is running on. Gamespeed is set at the beginning of each frame to compensate for this. Gamespeed is 1 when actual frame rate == frame rate set with setFrameRate, less than 1 if frame rate greater than setFrameRate, more than 1 if frame rate less than setFrameRate. There is a hard upper and lower bound for gamespeed, to ensure it does not attain wild values under rare conditions. Lower bound for game speed is determined by a fixed upper bound for the expected screen refresh rate, 95 hz. Upper bound for game speed is determined by the frameskip setting.

### setGameSpeed

    void setGameSpeed(double speed)

  Set game speed variable, default is 1.0. Game speed affects certain parts of the game engine automatically to offload some of the work involved of adapting a game to different speeds. These are the following: it is used as JGTimer tick increment, animation increment, JGObject expiry increment, and is used as multiplier for object x/yspeed, and for the default margins of is...Aligned and snapToGrid.

### getGameSpeed

    double getGameSpeed()

  Get game speed variable. This can be used if you have other stuff in your game that is affected by game speed, besides the standard game speed adaptation done by the engine.

### setRenderSettings

    void setRenderSettings(int alpha_thresh,
                           JGColor render_bg_col)

  Configure image rendering. alpha_thresh is used to determine how a translucent image is converted to a bitmask image. Alpha values below the threshold are set to 0, the others to 255. render_bg_col is used to render transparency for scaled images; it is the background colour that interpolations between transparent and non-transparent pixels are rendered to. Currently, this has an effect in Jdk1.2 only. The default render_bg_col is null, meaning the global background colour is used.

  Parameters:
    `alpha_thresh` - bitmask threshold, 0...255, default=128
    `render_bg_col` - bg colour for render, null=use background colour

### setOffscreenMargin

    void setOffscreenMargin(int xmargin,
                            int ymargin)

  Set margin used for testing if object should expire or suspend when off-view or off-playfield. Default is 16,16.

### getOffscreenMarginX

    int getOffscreenMarginX()

  Get offscreen X margin.

  See Also:
    `setOffscreenMargin(int,int)`

### getOffscreenMarginY

    int getOffscreenMarginY()

  Get offscreen Y margin.

  See Also:
    `setOffscreenMargin(int,int)`

### setBGColor

    void setBGColor(JGColor bgcolor)

  Set global background colour, which is displayed in borders, and behind transparent tiles if no BGImage is defined.

### setFGColor

    void setFGColor(JGColor fgcolor)

  Set global foreground colour, used for printing text and status messages. It is also the default colour for painting

### setMsgFont

    void setMsgFont(JGFont msgfont)

  Set the (unscaled) message font, used for displaying status messages. It is also the default font for painting.

### setColorsFont

    void setColorsFont(JGColor fgcolor,
                       JGColor bgcolor,
                       JGFont msgfont)

  Set foreground and background colour, and message font in one go; passing a null means ignore that argument.

### setTextOutline

    void setTextOutline(int thickness,
                        JGColor colour)

  Set parameters of outline surrounding text (for example, used to increase contrast).

  Parameters:
    `thickness` - 0 = turn off outline

### setMouseCursor

    void setMouseCursor(int cursor)

  Set mouse cursor to a platform-independent standard cursor.

### setMouseCursor

    void setMouseCursor(java.lang.Object cursor)

  Set mouse cursor, platform dependent. null (platform-independent) means hide cursor.

### removeAllTimers

    void removeAllTimers()

  Remove all JGTimers still ticking in the system.

### registerTimer

    void registerTimer(JGTimer timer)

  Register a timer with the engine, don't call directly. This is called automatically by the JGTimer constructor.

### setGameState

    void setGameState(java.lang.String state)

  Set the game's main state on the next frame. Methods with the names doFrame<state> and paintFrame<state> will be called in addition to doFrame() and paintFrame(). Before the next frame, start<state> is called once. Note that setGameState may actually set a state that's already set, in which case start<state> is not called. Also, if the setGameState is superseded by another setGameState within the same frame, the first setGameState is ignored.

### addGameState

    void addGameState(java.lang.String state)

  Add the given state to the game's existing state on the next frame. The methods doFrame<state> and paintFrame<state> will be called in addition to the methods of any states already set. Before the next frame, start<state> is called once. Note that addGameState may actually set a state that's already set, in which case start<state> is not called.

### removeGameState

    void removeGameState(java.lang.String state)

  Remove the given state from the game's existing state on the next frame.

### clearGameState

    void clearGameState()

  Set the game's main state to none, on the next frame. Only doFrame() and paintFrame() will be called each frame.

### inGameState

    boolean inGameState(java.lang.String state)

  Check if game is in given state.

### inGameStateNextFrame

    boolean inGameStateNextFrame(java.lang.String state)

  Check if game will be in given state the next frame.

### doFrame

    void doFrame()

  Is called every frame. Override to define frame action. Default is do nothing.

### paintFrame

    void paintFrame()

  Is called when the engine's default screen painting is finished, and custom painting actions may be carried out. Can be used to display status information or special graphics. Default is do nothing.

### getXScaleFactor

    double getXScaleFactor()

  Get scale factor of real screen width wrt virtual screen width

### getYScaleFactor

    double getYScaleFactor()

  Get scale factor of real screen height wrt virtual screen height

### getMinScaleFactor

    double getMinScaleFactor()

  Get minimum of the x and y scale factors

### setColor

    void setColor(JGColor col)

  Set current drawing colour.

### setFont

    void setFont(JGFont font)

  Set current font, scale the font to screen size.

### setStroke

    void setStroke(double thickness)

  Set the line thickness

### setBlendMode

    void setBlendMode(int src_func,
                      int dst_func)

  Set blend mode, for platforms that support blending. Blend functions supported are based on the alpha of the object being drawn (the drawing source). Source and destination alpha multiplier are specified separately. These are one of: always 1 (encoded as 0), alpha (encoded as 1), and 1-alpha (encoded as -1). Default is (1,-1).

  Parameters:
    `src_func` - source multiply factor, 0=one, 1=alpha, -1 = one - alpha
    `dst_func` - destination multiply factor, 0=one, 1=alpha, -1 = one - alpha

### getFontHeight

    double getFontHeight(JGFont font)

  Get height of given font in pixels.

### drawLine

    void drawLine(double x1,
                  double y1,
                  double x2,
                  double y2,
                  double thickness,
                  JGColor color)

  DrawLine combined with thickness/colour setting. The line is drawn relative to the playfield coordinates.

### drawLine

    void drawLine(double x1,
                  double y1,
                  double x2,
                  double y2)

  Draw a line with current thickness and colour. The line is drawn relative to the playfield coordinates.

### drawLine

    void drawLine(double x1,
                  double y1,
                  double x2,
                  double y2,
                  boolean pf_relative)

  Draw a line with current thickness and colour.

  Parameters:
    `pf_relative` - coordinates are relative to playfield, otherwise view

### drawPolygon

    void drawPolygon(double[] x,
                     double[] y,
                     JGColor[] col,
                     int len,
                     boolean filled,
                     boolean pf_relative)

  Draw convex polygon. For filled polygons, it is possible to draw a colour gradient, namely a "fan" of colours (specified by col), spreading from the first point to each successive point in the polygon. For line polygons, a gradient is drawn between successive line segments. On non-OpenGL platforms, the fill gradient is drawn as a fan of plain colours, with colour 0 and 1 ignored, the line gradient as plain coloured lines.

  Parameters:
    `x` - x coordinates of the points
    `y` - y coordinates of the points
    `col` - colour of each point, null means use default colour
    `len` - number of points
    `pf_relative` - coordinates are relative to playfield, otherwise view

### drawRect

    void drawRect(double x,
                  double y,
                  double width,
                  double height,
                  boolean filled,
                  boolean centered,
                  double thickness,
                  JGColor color)

  Set colour/thickness and draw rectangle. Coordinates are relative to playfield.

  Parameters:
    `centered` - indicates (x,y) is center instead of topleft.

### drawRect

    void drawRect(double x,
                  double y,
                  double width,
                  double height,
                  boolean filled,
                  boolean centered)

  Draw rectangle in default colour and thickness. Coordinates are relative to playfield.

  Parameters:
    `centered` - indicates (x,y) is center instead of topleft.

### drawRect

    void drawRect(double x,
                  double y,
                  double width,
                  double height,
                  boolean filled,
                  boolean centered,
                  boolean pf_relative)

  Draw rectangle in default colour and thickness.

  Parameters:
    `centered` - indicates (x,y) is center instead of topleft.
    `pf_relative` - coordinates are relative to playfield, otherwise view

### drawRect

    void drawRect(double x,
                  double y,
                  double width,
                  double height,
                  boolean filled,
                  boolean centered,
                  boolean pf_relative,
                  JGColor[] shadecol)

  Draw shaded rectangle. On non-opengl platforms, rectangle is drawn in default colour.

  Parameters:
    `shadecol` - colors topleft,topright,botright,botleft corners

### drawOval

    void drawOval(double x,
                  double y,
                  double width,
                  double height,
                  boolean filled,
                  boolean centered,
                  double thickness,
                  JGColor color)

  Set thickness/colour and draw oval. Coordinates are relative to playfield.

  Parameters:
    `centered` - indicates (x,y) is center instead of topleft.

### drawOval

    void drawOval(double x,
                  double y,
                  double width,
                  double height,
                  boolean filled,
                  boolean centered)

  Draw oval with default thickness and colour. Coordinates are relative to playfield.

  Parameters:
    `centered` - indicates (x,y) is center instead of topleft.

### drawOval

    void drawOval(double x,
                  double y,
                  double width,
                  double height,
                  boolean filled,
                  boolean centered,
                  boolean pf_relative)

  Draw oval with default thickness and colour.

  Parameters:
    `centered` - indicates (x,y) is center instead of topleft.
    `pf_relative` - coordinates are relative to playfield, otherwise view

### drawImage

    void drawImage(double x,
                   double y,
                   java.lang.String imgname)

  Draw image with given ID. Coordinates are relative to playfield.

### drawImage

    void drawImage(double x,
                   double y,
                   java.lang.String imgname,
                   boolean pf_relative)

  Draw image with given ID.

  Parameters:
    `pf_relative` - coordinates are relative to playfield, otherwise view

### drawImage

    void drawImage(double x,
                   double y,
                   java.lang.String imgname,
                   JGColor blend_col,
                   double alpha,
                   double rot,
                   double scale,
                   boolean pf_relative)

  Extended version of drawImage for platforms with opengl capabilities. On platforms without support for accelerated blending, rotation, scaling, this call is equivalent to drawImage(x,y,imgname,pf_relative). rotation and scaling are centered around the image center.

  Parameters:
    `blend_col` - colour to blend with image, null=(alpha,alpha,alpha)
    `alpha` - alpha (blending) value, 0=transparent, 1=opaque
    `rot` - rotation of object in degrees (radians)
    `scale` - scaling of object (1 = normal size).

### drawString

    void drawString(java.lang.String str,
                    double x,
                    double y,
                    int align,
                    JGFont font,
                    JGColor color)

  Draws string so that (x,y) is the topleft coordinate (align=-1), the top middle coordinate (align=0), or the top right coordinate (align=1). Use given font and colour; filling in null for either means ignore. Unlike the other draw functions, for strings, coordinates are relative to view by default. An outline is drawn around the text when defined by setTextOutline.

  Parameters:
    `align` - text alignment, -1=left, 0=center, 1=right

### drawString

    void drawString(java.lang.String str,
                    double x,
                    double y,
                    int align)

  Draws string so that (x,y) is the topleft coordinate (align=-1), the top middle coordinate (align=0), or the top right coordinate (align=1). Use current font and colour. Unlike the other draw functions, for strings, coordinates are relative to view by default. An outline is drawn around the text when defined by setTextOutline.

  Parameters:
    `align` - text alignment, -1=left, 0=center, 1=right

### drawString

    void drawString(java.lang.String str,
                    double x,
                    double y,
                    int align,
                    boolean pf_relative)

  Draws string so that (x,y) is the topleft coordinate (align=-1), the top middle coordinate (align=0), or the top right coordinate (align=1). Use current font and colour. An outline is drawn around the text when defined by setTextOutline.

  Parameters:
    `align` - text alignment, -1=left, 0=center, 1=right
    `pf_relative` - coordinates are relative to playfield, otherwise view

### drawImageString

    void drawImageString(java.lang.String string,
                         double x,
                         double y,
                         int align,
                         java.lang.String imgmap,
                         int char_offset,
                         int spacing)

  Draws a single line of text using an image map as font; text alignment is same as drawString. Typically, an image font only defines the ASCII character range 32-96. In this case, set char_offset to 32, and use only the uppercase letters. Coordinates are relative to view.

  Parameters:
    `align` - text alignment, -1=left, 0=center, 1=right
    `imgmap` - name of image map
    `char_offset` - ASCII code of first image of image map
    `spacing` - number of pixels to skip between letters

### drawImageString

    void drawImageString(java.lang.String string,
                         double x,
                         double y,
                         int align,
                         java.lang.String imgmap,
                         int char_offset,
                         int spacing,
                         boolean pf_relative)

  Draws a single line of text using an image map as font; text alignment is same as drawString. Typically, an image font only defines the ASCII character range 32-96. In this case, set char_offset to 32, and use only the uppercase letters.

  Parameters:
    `align` - text alignment, -1=left, 0=center, 1=right
    `imgmap` - name of image map
    `char_offset` - ASCII code of first image of image map
    `spacing` - number of pixels to skip between letters
    `pf_relative` - coordinates are relative to playfield, otherwise view

### getMousePos

    JGPoint getMousePos()

  Get current mouse position in logical coordinates, inverse projected through last set view zoom/rotate setting.

### getMouseX

    int getMouseX()

  Get current mouse X position

### getMouseY

    int getMouseY()

  Get current mouse Y position

### getMouseButton

    boolean getMouseButton(int nr)

  Get state of button.

  Parameters:
    `nr` - 1=button 1 ... 3 = button 3
  Returns:
    true=pressed, false=released

### clearMouseButton

    void clearMouseButton(int nr)

  Set state of button to released.

  Parameters:
    `nr` - 1=button 1 ... 3 = button 3

### setMouseButton

    void setMouseButton(int nr)

  Set state of button to pressed.

  Parameters:
    `nr` - 1=button 1 ... 3 = button 3

### getMouseInside

    boolean getMouseInside()

  Check if mouse is inside game window

### getKey

    boolean getKey(int key)

  Get the key status of the given key.

### clearKey

    void clearKey(int key)

  Set the key status of a key to released.

### setKey

    void setKey(int key)

  Set the key status of a key to pressed.

### getLastKey

    int getLastKey()

  Get the keycode of the key that was pressed last, 0=none.

### getLastKeyChar

    char getLastKeyChar()

  Get the keycode of the key that was pressed last, 0=none.

### clearLastKey

    void clearLastKey()

  Clear the lastkey status.

### getKeyDesc

    java.lang.String getKeyDesc(int key)

  Get a printable string describing the key.

### getKeyCode

    int getKeyCode(java.lang.String keydesc)

  Obtain key code from printable string describing the key, the inverse of getKeyDesc. The string is trimmed and lowercased.

### defineAnimation

    void defineAnimation(java.lang.String id,
                         java.lang.String[] frames,
                         double speed)

  Define new animation sequence. Speed must be >= 0.

  Parameters:
    `id` - the name by which the animation is known
    `frames` - an array of image names that should be played in sequence
    `speed` - the sequence speed: the number of animation steps per frame

### defineAnimation

    void defineAnimation(java.lang.String id,
                         java.lang.String[] frames,
                         double speed,
                         boolean pingpong)

  Define new animation sequence. Speed must be >= 0.

  Parameters:
    `id` - the name by which the animation is known
    `frames` - an array of image names that should be played in sequence
    `speed` - the sequence speed: the number of animation steps per frame
    `pingpong` - true=play the images in forward order, then in reverse

### getAnimation

    jgame.impl.Animation getAnimation(java.lang.String id)

  Get animation definition, don't call directly. This is used by JGObjects to get animations.

### getConfigPath

    java.lang.String getConfigPath(java.lang.String filename)

  Returns path to writable location for a file with the given name. Basically it uses [user.home] / .jgame / [filename], with "/" being the system path separator. In case [user.home] / .jgame does not exist, it is created. In case .jgame is not a directory, null is returned. In case the file does not exist yet, an empty file is created.

  Returns:
    path to writable file, or null if not possible

### and

    boolean and(int value,
                int mask)

  A Boolean AND shorthand to use for collision; returns (value&mask) != 0.

### random

    double random(double min,
                  double max)

  A floating-point random number between min and max

### random

    double random(double min,
                  double max,
                  double interval)

  Generates discrete random number between min and max inclusive, with steps of interval. Epsilon is added to max to ensure there are no rounding error problems with the interval. So, random(0.0, 4.2, 2.1) generates either 0.0, 2.1, or 4.2 with uniform probabilities. If max is halfway between interval steps, max is treated as exclusive. So, random(0.0,5.0,2.1) generates 0.0, 2.1, 4.2 with uniform probabilities. If you need integer ranges, be sure to use the integer version to avoid rounding problems.

### random

    int random(int min,
               int max,
               int interval)

  Generates discrete random number between min and max inclusive, with steps of interval, integer version. If max is halfway between two interval steps, it is treated as exclusive.

### atan2

    double atan2(double y,
                 double x)

  Replacement for Math.atan2 for the sake of MIDP portability. The JRE implementation simply uses Math.atan2, for MIDP a short and fast Math.atan2 replacement is used, with average numerical error less than 0.001 radians, maximum error 0.005 radians.

### getTileIndex

    JGPoint getTileIndex(double x,
                         double y)

  Get tile index of the tile the coordinate is on.

### getTileCoord

    JGPoint getTileCoord(int tilex,
                         int tiley)

  Get pixel coordinate corresponding to the top left of the tile at the given index

### getTileCoord

    JGPoint getTileCoord(JGPoint tileidx)

  Get pixel coordinate corresponding to the top left of the tile at the given index

### snapToGridX

    double snapToGridX(double x,
                       double gridsnapx)

  Snap to grid, double version. Epsilon is added to the gridsnap value, so that isXAligned(x,margin) always implies that snapToGridX(x,margin) will snap.

  Parameters:
    `x` - position to snap
    `gridsnapx` - snap margin, 0.0 means no snap

### snapToGridY

    double snapToGridY(double y,
                       double gridsnapy)

  Snap to grid, double version. Epsilon is added to the gridsnap value, so that isYAligned(y,margin) always implies that snapToGridY(y,margin) will snap.

  Parameters:
    `y` - position to snap
    `gridsnapy` - snap margin, 0.0 means no snap

### snapToGrid

    void snapToGrid(JGPoint p,
                    int gridsnapx,
                    int gridsnapy)

  Snap p to grid in case p is close enough to the grid lines. Note: this function only handles integers so it should not be used to snap an object position.

### isXAligned

    boolean isXAligned(double x,
                       double margin)

  Returns true if x falls within margin of the tile snap grid. Epsilon is added to the margin, so that isXAligned(1.0000, 1.0000) always returns true.

### isYAligned

    boolean isYAligned(double y,
                       double margin)

  Returns true if y falls within margin of the tile snap grid. Epsilon is added to the margin, so that isYAligned(1.0000, 1.0000) always returns true.

### getXAlignOfs

    double getXAlignOfs(double x)

  Returns the difference between position and the closest tile-aligned position.

### getYAlignOfs

    double getYAlignOfs(double y)

  Returns the difference between position and the closest tile-aligned position.

### getXDist

    double getXDist(double x1,
                    double x2)

  Calculates length of the shortest path between x1 and x2, with x1, x2 being playfield coordinates, taking into account the wrap setting.

### getYDist

    double getYDist(double y1,
                    double y2)

  Calculates length of the shortest path between y1 and y2, with y1, y2 being playfield coordinates, taking into account the wrap setting.

### enableAudio

    void enableAudio()

  Enable audio, restart any audio loops.

### disableAudio

    void disableAudio()

  Disable audio, stop all currently playing audio. Audio commands will be ignored, except that audio loops (music, ambient sounds) are remembered and will be restarted once audio is enabled again.

### defineAudioClip

    void defineAudioClip(java.lang.String clipid,
                         java.lang.String filename)

  Associate given clipid with a filename. Files are loaded from the resource path. Java 1.2+ supports at least: midi and wav files.

### lastPlayedAudio

    java.lang.String lastPlayedAudio(java.lang.String channel)

  Returns the audioclip that was last played, null if audio was stopped with stopAudio. Note the clip does not actually have to be playing; it might have finished playing already.

### playAudio

    void playAudio(java.lang.String clipid)

  Play audio clip on unnamed channel, which means it will not replace another clip, and cannot be stopped. The clip is not looped. When this method is called multiple times with the same sample within the same frame, it is played only once.

### playAudio

    void playAudio(java.lang.String channel,
                   java.lang.String clipid,
                   boolean loop)

  Play clip on channel with given name. Will replace any other clip already playing on the channel. Will restart if the clip is already playing and either this call or the already playing one are not specified as looping. If both are looping, the looped sound will continue without restarting. If you want the looping sound to be restarted, call stopAudio first. Note the channel "music" is reserved for enabling/disabling music separately in future versions.

### stopAudio

    void stopAudio(java.lang.String channel)

  Stop one audio channel.

### stopAudio

    void stopAudio()

  Stop all audio channels.

### storeWriteInt

    void storeWriteInt(java.lang.String id,
                       int value)

  Writes integer to store under given ID

### storeWriteDouble

    void storeWriteDouble(java.lang.String id,
                          double value)

  Writes double to store under given ID

### storeWriteString

    void storeWriteString(java.lang.String id,
                          java.lang.String value)

  Writes string to store under given ID

### storeRemove

    void storeRemove(java.lang.String id)

  Remove record if it exists

### storeExists

    boolean storeExists(java.lang.String id)

  Checks if item exists in store

### storeReadInt

    int storeReadInt(java.lang.String id,
                     int undef)

  Reads int from store, use undef if ID not found

### storeReadDouble

    double storeReadDouble(java.lang.String id,
                           double undef)

  Reads double from store, use undef if ID not found

### storeReadString

    java.lang.String storeReadString(java.lang.String id,
                                     java.lang.String undef)

  Reads String from store, use undef if ID not found

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